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Now, I wouldn't say that Supercell is an indie developer. They have an experienced team of game industry veterans and over $10M dollars of funding from the beginning.

But that doesn't take away from the fact that CEO Ilkka Paananen and guys are running a stellar company with interesting culture: small teams of 5 people form "cells" that work independently on their own prototype game. Lots of prototypes are killed and these "failures" are celebrated with bottles of champaigne.



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