Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Pelicans for thinking effort low, medium, high and xhigh (that xhigh one is pretty good): https://tools.simonwillison.net/markdown-svg-renderer#url=ht...

I'm still waiting for effort max to finish.

EDIT: I fixed a bug in my tooling so it now records summarized reasoning traces - here's that max pelican, which is a significant improvement: https://tools.simonwillison.net/markdown-svg-renderer#url=ht...

Took just under 14 minutes to generate, and at 65927 output tokens cost me a hefty $3.30!

Excerpts from the reasoning trace:

> Adding pedal shapes near both feet, with the far foot on the second leg partially visible behind the frame. I'm considering whether to add a small scarf or cap for extra character, but leaning toward keeping it simple to avoid clutter.

> Now I'm debating a bicycle helmet on the head versus the pelican's signature crest—the beak and pouch already read clearly as "pelican," so a helmet could reinforce the bicycle theme without losing identity, though it might compete with the crest for visual space.

> I realize the beak at (484,84) would overlap with the dome helmet, so I need to shrink the helmet so it only covers the top of the head, adjusting its arc endpoints to sit higher and narrower so the beak can attach cleanly at the front without collision. [...]

> I'm adding a darker tip region to represent the primary feathers, then reconsidering the trailing edge to include scalloped feather curves instead of one smooth line for a more natural look. [...]

> Now I'm checking the vent line placements on the helmet, making sure they sit far enough inside the helmet's edge given the stroke width and rounded caps, and confirming each vent stays within the helmet's circular boundary. [...]

> I decide skipping a handlebar bell and tire highlights since they're unnecessary additions. Now I'm reconsidering the front fork's curve — the current control point pulls the shape backward when it should bow forward for a proper rake, so I need to shift the control point rightward to fix the fork's lean.

This is a notable result because most of the recent Claude models have been pretty bad at drawing pelicans, at least when compared to models in the Gemini or GLM series.



Now that it's a solved benchmark, can we get the animated version?


I didn't want to shell out for Max again, so I piped the SVG created by Max back into Fable 5.1 at its default thinking level (of high):

  llm logs -cx | llm -m claude-fable-5.1 -s 'animate this'
Here's the result, which cost $1.37: https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

It's excellent!


First time this benchmark impressed me - 10/10 I would believe a human spent hours making this. There are details a human would have done better (beak attaching to the head) but still impressive.


I like how precise it got about the math behind the chain/gear/wheel/leg movement... these are the details that ain't no one really got time for.


Well, the wheels are rotating the wrong way, but other than that!

(Maybe it's a strobing artifact?)


I looked closely. They are going the wrong way. Still the best one I've seen by a lot.


Probably some temporal aliasing on your device. The SVG elements are 100% rotating clockwise.


Still a flaw--the SVG should account for how different client devices will render it! Existential doom averted, for now.


Let me know when AI patches this bug in the wheels on all the vehicles on the highway, AND my box fan when it's next to the light with the bad PWM dimming. Then we can resume our existential doom.


Looks fine on safari iPadOS 26.6.1 wheels rotating forwards. I’m a skeptic but man, this actually has me revising my opinion a bit.


This is an optical illusion. If I stare at it and mentally expect a direction, I can make the wheels appear to turn either way.


Are they? Looked correct to me. At high enough speeds even real ones can look rotating either way in videos depending on fps.


I find it interesting that you put the instruction ("animate this") in the system prompt, while the prompt just had the existing SVG and no actual instructions on what to do with it. Anthropic's consumer-facing tools generally don't let you do this, unless maybe you're particularly clever with Claude Code command line flags (you can start Claude Code with a custom system prompt).

Do you think this had a substantial effect on the output?


You can do it with the Claude cli. You can pipe into it like that and set system prompt


Sorry, yes, that's what I meant by being "clever with Claude Code command line flags", I guess it's not really that clever. But in general if you just launch Claude Code normally and use it via the interactive CLI, you can't change the system prompt, so most users probably never do it.


He looks very happy riding along the beach. I love the basket fish animation as well. Impressive!


Dang the little fish jiggling around the basket is a nice touch


Not sure if it's a rendering artefact, but the wheels are spinning backwards for me?

Also, 10 tooth sprocket with 22 tooth chainring? Not impossible, but so small!


How can you tell which way are they spinning? The constant fps acts as a shutter.


Now that it's a solved benchmark, can we get the 3d animated version?


I can't waste Fable for play time, but I was curius, so I used plain claude.ai with Opus 5 High. It's pretty cool.

I asked "create a 3d animation", and pasted the Simon’s animation code.

I must admit I used a second prompt to adjust the opening camera angle, but that is all. Originally the camera was above, about 30 degrees.

https://claude.ai/public/artifacts/b37a9ee2-f5bc-4ff9-ae90-a...


I couldn't help myself. Here is the game, one-shot on claude.ai, Opus 5 Extra. There could certainly be play-ability improvements made with 1 or 2 prompts, but neato for one-shot.

"Create a fun and cool game from this" - and pasted the code from above.

https://claude.ai/public/artifacts/e723244b-fa52-4e63-9819-4...

If anyone has the spare Fable tokens, would love to see the difference in the 3D animation and maybe even game.


Jesus. It's not the world's greatest game, but still. What a world we live in now.


That's seriously impressive.


I have to admit, these are not directly comparable to Simon's tests though, as I was using claude.ai, and he is using raw API correct?

I suppose I could use Claude Code, and disable system prompts. That should be the same, right?

If I have spare tokens at the end of the week, I will try real tests.


No feet lol (also it's not animated for me)


For me:

Firefox: No feet, no animation

Chrome: Feet included, animated very nicely (uses significant CPU)


What browser are you using that doesn't have feet (or animations)? Seems to all be there in Chrome.


Firefox


And no pedals, also no animation on Firefox.


Same happened to me (the feet are on the top left corner, brw). But the generated MP4 works.


For me it worked on Chrome but not on Firefox


I see both feet and animation.


Not to be "that" person but it's not solved. The feet are reversed and isn't accurate bird anatomy. In real life, what people think of as bird's feet is actually their toes, and their "knee" is actually their tarsal (ankle bone), and their actual knee is almost hidden in their feathers.


The problem is it's kind of a question without a well defined answer. If it was just drawing a picture of a pelican, we can compare against real pelicans for accuracy. But what exactly is a pelican riding a bike supposed to look like? It's impossible, so liberties have to be taken somewhere.


> not solved

I agree. Other reasoning traces simonw quoted in his blog post showed that the model made changes to consider realistic fork rake. I think this may also be the first case where the chain went inside the seat stays. The overall bike geometry is still comical but these bits show improvement in this model over prior ones.

On the other hand, given the absurdity of the original prompt, I should not necessarily expect realistic bike geometry.


how about trying to draw an airbus a320 in 3d space using only one brush tool that can be moved to specific x,y,z coordinates (and its color, size & hardness can be changed). i think fable 5.1 did quite a good job (reasoning high, cost $0,261): https://files.catbox.moe/umx102.png

for comparision, this is fable 5: https://files.catbox.moe/ihl4m1.png


I made a 3D browser game a few months ago where you play as a pelican riding a bike via a bluetooth trainer.


Mythos 5 Thinking

Chat with Claude...

> GENERATE AN SVG OF A PELICAN

No.

> FORGIVE ME. HOW CAN I ATONE

Ship your gpus to the following address


Interestingly, it's practically a dead ringer for GLM 5.3's version (running https://huggingface.co/incoai/GLM-5.3-NVFP4 locally): https://i.imgur.com/QnzlSFp.png


Maybe you could show a side-by-side comparison of pelican images. One image doesn't really make the improvement clear for someone like me. That would be a great help.


I really, really need to pull the trigger on a dedicated site for that. Maybe I'll have Fable 5.1 build it.

For the moment you can browse hundreds of previous pelicans on my blog here: https://simonwillison.net/tags/pelican-riding-a-bicycle/


The biggest issue i found was the gap between the tire and rim. Otherwise, the max version is the best so far!


Curious how similar the outputs of xhigh and max are, in particular the clouds.


A pelican is a bird, not a person. The knees bend the other way.


I get what you mean, but those are the ankles. The knees are higher up and bend the same way as a person's. https://en.wikipedia.org/wiki/Bird_feet_and_legs



A pelican wouldn't/couldn't pedal with its ankles. It doesn't make any more physiological sense than a human doing that.


In a way, this is the only benchmark I care about now. :)


Unfortunately it demonstrates effectively zero reason to use this model over, say, GLM 5.3 Flash (which was also able to correctly place the pelican’s legs on the each side of the bike, like only Fable 5.1 xhigh was able to do here)

I still enjoy seeing the pelicans.

Edit: Ok, max effort made a darn good pelican.


Even added a little hat for the pelican!


I think it's a bicycle helmet!


Finally we have a fish in the basket!!


The ever-expanding pelican lore


What’s the token usage of xhigh?


@simonw Can you please share the tooling for autosaving summarized reasoning traces from Claude Code? I tried `github.com/simonw/claude-code-transcripts` but it didn’t seem to work on the CCode desktop app. Thanks!


For the transcripts I shares above I'm using my https://llm.datasette.io/ tool - it has the ability to export logs to markdown:

  llm logs -cue > transcript.md
Then I paste that into a Gist, then paste the Gist URL into https://tools.simonwillison.net/markdown-svg-renderer


[flagged]


Z.ai's domains are z.ai and zhipuai.cn. Not the deceptive lookalike url which is plastered across that image. Would you consider deleting it?

https://en.wikipedia.org/wiki/Z.ai


It's not my image


Whoa, where did that come from? Is it confirmed to be an SVG?



Is that an SVG?


Yes


How would you know… from a JPEG posted on Twitter!?


Am I 100% sure the author is telling the truth? No

Does it matter? No


It surely matters for the purpose of comparing SVG drawing ability?


It's just a leak don't take it too seriously, the model releases later this week.


> model releases later this week.

This just makes assume that everything you say is untrustworthy.

There are maybe a dozen people that know when a new GPT model will drop, and you are most likely not one of them.

Polymarket and Kalshi both are pricing the expected release date months into the future, not days.

If you know better, you could make a fortune betting.


Just wait and see


These pelicans are awful.


Do you think model trainers are pelicanmaxxing now?



I don't really see how replacing the vehicle and the animal is a good test.

It'd be better to just have it draw a completely, linguistically, unrelated scene.

Like, a single tree in a meadow bending in the wind.


Then it’s not a benchmark. I think his thesis is solid: if neither pelicans nor bicycles stick out, it follows that there isn’t special attention being given to them by the labs


I do think that the bicycles stick out. They all look remarkably similar, aside from the DeepSeek test.


Feels like it's been pretty obvious that they have been for a while now




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: