> I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about!
Not showing wireframes is not "one better" than showing wireframes, when it's the quality of the meshes we're trying to get figure out, where lightning and anything else just distracts from actually being able to see it.
What I'm worried about, is this conversation continuing for even longer without any wireframes or actual .obj/.fbx appearing ever, and getting another non-answer why the quality of the mesh is no longer important or whatever, or for your particular art-style it doesn't matter, or ...
I just want to know concretely what quality people manage to get from it, because as far as I've tried various things, locally and remotely, the output (of the meshes) isn't very good.
I'll believe that once I see it :) Have any actual viewable/browsable examples? Show us the wireframes, talk is cheap :)