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> It works

I'll believe that once I see it :) Have any actual viewable/browsable examples? Show us the wireframes, talk is cheap :)



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I think you might have linked the wrong video, I don't see a single wireframe in close shot in that video :£


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> I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about!

Not showing wireframes is not "one better" than showing wireframes, when it's the quality of the meshes we're trying to get figure out, where lightning and anything else just distracts from actually being able to see it.

What I'm worried about, is this conversation continuing for even longer without any wireframes or actual .obj/.fbx appearing ever, and getting another non-answer why the quality of the mesh is no longer important or whatever, or for your particular art-style it doesn't matter, or ...

I just want to know concretely what quality people manage to get from it, because as far as I've tried various things, locally and remotely, the output (of the meshes) isn't very good.


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How obtuse are you bots?

> barely usable for anything else than lightweight prototype renders


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> Obviously you can make AI low poly models

Yeah, obviously, so why you keep spamming about irrelevant stuff? Wireframes or GTFO


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This is my point: https://i.imgur.com/RN8FKGb.jpeg

That's not low poly, and even if it wasn't, that mesh is absolutely horrible, and modeller can see that in 2 seconds...




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