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You're assuming product people don't 'invent' work, which is faaaar from true. The more technical the area, the more nonsense 'product' generates, that engineering then has to either redo, clean up or fight. The 'product' people on 'product-led' teams also generally own the internal comms and marketing (internal) side of things, which often has the effect of silencing engineering (and many other negative side effects). (Not always but often imo)

Engineers should understand their customers and their product (whether internal or external), should understand their metrics, and should be able to make intelligent, informed decisions. Sticking a non-technical 'product' (aka marketing) person into the mix is generally net-negative imo.

 help



I think the problem is one of management and prioritization and decision making - when multiple engineering teams disagree, how do you decide? Management consistently hires people that solve management problems, and mediating disagreements or picking product direction are core management functions that have been completely left behind as managers become purely MBA number people.

I don't think they're making any claims about non-platform teams never having similar work-invention problems.

They're just saying a good platform team engineer cares about their users.

Which is fairly at-odds in spirit with the quoted idea of "there's no market to lose."

The original article does say "talk to your users" but it also de-emphasizes this by having it among an apparent laundry list of other signals: crashes, costs

Focus on cost without talking to your users - aka the people who care about the spend? You might spend a lot of time reducing a number that isn't very important right now. Focus on crashes but don't talk to your users? You might address some things with easy workarounds ("i hit retry") while ignoring much more painful toil. This is captured in the details for those sections, but not in the headlines.

There's also some interesting stuff in there in some of the bullets, like overloaded use-cases and partner-to-prototype, but again, that's just more specifics on how to talk to your users.

I think the article would be a lot more helpful to a lot more people if it was a "Guide to Talking to Your Users" and then framed each of those specifically as: user discovery, and how to talk about the given part.


product lead doesnt mean lead by 'product people'



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