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"Given the opportunity, players will optimize the fun out of a game."


This relates to game design, not outside actions.

Also if that's what you believe, players who start after day 1 will not have mystery. Even players who start day 1 but can't dedicate all of their time to the game will inevitably spoil themselves when they have to do anything else, meaning someone will progress farther than they and will share that info.




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