But nobody will play it? Steam exists and all those games get pirated. You can’t force gamers to buy duds. I have a gigabit connection wired and found a cloud version of Control to be totally unplayable.
It is in the realm of design to make games playable within the context of their technological limits.
In this case, I could see games moving towards being turn-based i.e. online chess.
I could imagine a Counter Strike RTS,
Also one of the best selling games, Pokemon, is a turn-based game.
Genres are design problems rather than descriptions
No one thinks RuneScape is a "topdown RPG", rather than a "fantasy game with a lot of freedom and many things to do"
The genre can be made secondary to the design, so I don't doubt game designers can make turn-based games widely appealing
Turn based isn't really a genre, it's a play style. A lot of people out there actually want fast paced action and wouldn't enjoy Pokemon. Baldur's Gate 3 also did quite well recently but real time games consistently perform better.
RuneScape as an example is a funny one because it is comparable to turn based games at a competitive level due to its slow tick rate. You're basically taking very fast (0.6s) turns and can stack certain actions within those turns to do better. But there is no pause between turns so it's just (ab)using game mechanics, which also means it is latency sensitive.
there will be eventually people who grew up with nothing but lag introduced by the cloud streaming. They won't know how much better they could have it. So they won't complain.
Revenues suffer because game studios and publishers make awful decisions. See the botched releases of Marathon (Bungie) and the more infamous examples — concord and split gate.