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There is an AI-generated YouTube series/channel called "TK-42 Greg" that follows the life of a hapless Star Wars stormtrooper as he pursues a career of menial jobs, unemployment and drifting about a galaxy far, far away.

It's dumb and derivative and isn't getting a lot of laughs from me, but at the same time, it is freakishly realistic, and absolutely ripping off every character and scene and locale of the Lucas series.

I don't know how long it will last against Disney's DMCA juggernaut, but the "Imperial HR Lady" is way funnier and she just has to throw on a turquoise necklace and grating accent.

Speaking of self-vibe-coding games, I wouldn't see the point. When I was a younger boy, I did write games for myself, and it was an arduous project that was mostly aimed at teaching myself programming rather than gaming per se. And eventually the big didactic moments were hacking someone else's game code in terms of debugging and extending it, and that was more exciting than building my own from scratch.

Also, copyright is an issue! If consumer AI could ignore copyright and just code me, say, "Freecell but it's Harry Potter" or "Put me in the cockpit of a Y-Wing video game!" then it'd be exciting. People pay big bucks and invest big bucks for in-universe games of certain franchises like that. But AI won't provide for the consumer in this way, ever.

Much of the joy of gaming for me, is seeing a polished product that is well-balanced in terms of rules and fairness, and has good sound/graphic assets, and challenges or surprises me in novel ways as I go along. I don't think I would mind if someone else vibe-codes a game for me to play, if it's good enough and engaging, but it seems that designing/coding one for myself would feel empty and unfulfilling. And I wouldn't apply the same principle to utility software, but really I'd rather not invest a lot of time in building an office suite for myself, rather than just grabbing it off the shelf.



I've had AI make little learning games, coloring stories, etc for my kid. I and it absolutely will ignore copyright. So far it's never objected. It'll also happily reverse engineer binaries, extract art assets, whatever.


There is a lot of work and research behind the (quality) major learning tools you are possibly likely overlooking. How do you know these learning games and activities are actually doing anything for your kid? Why not just use them?

I’m genuinely asking here. This isn’t bait or a challenge, and I’m not really sure how to avoid that tone so apologies if seems antagonistic.


It could just be that I don't know the right words to use, but my attempts to find some kind of quality edutainment has led me to conclude that basically the only thing that exists since the 90s is Khan Academy Kids, which itself just doesn't have a very tight loop. So I've made some variations on number munchers/word munchers, e.g. find all expressions that sum to N. Or a "what's the missing number" that deletes a number from a sequence of e.g. counting by 4, and they have to answer. It then immediately gives them the same sequence with a different number deleted. Or have expressions pop up/disappear and they need to quickly click the ones with the target sum. Or just straight up rapid answer math questions lol.

Basically, quick arcade-style games that can give them "points" so they feel good about just doing problems over and over for repetition. I can handle the conceptual discussions myself, but I find that gamifying works well for the portions where there's no alternative but to just practice until memorized.

I had also been working on a Treasure Mountain/Mathstorm/Galaxy clone with expanded activities, but I think the arcade format actually works better and is easier to make.

My daughter can also read a couple years ahead, but her writing's still very basic/phonetic. So I had codex whip up a standard template where I can put a picture (that codex generates) and she can write about what's happening in the picture and then color it. The template includes a word bank where I can add words relevant to what's happening (e.g. that I used to prompt the picture creation) that have irregular spelling, and I had it print a reminder sheet of different ways to spell the same sounds (ai, a_e, ay, etc) that she can refer to while trying to remember how to spell words. Previously when she was earlier in learning to read, I had used it to generate a couple simple coloring storybooks as a little fun activity.

That doesn't really answer your question about how I know it's effective, but I get a general sense that educational research struggles with that question too.


Why feed your child slop?




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