I had different forever projects at different points in time. I often come back to a planet renderer based on a certain algorithm (P-BDAM), but it lost its lure on me in recent times.
The older I grow, the more I know the way I work, my strengths and weaknesses.
I recently decided to create a behavior- / attribute-based framework for MonoGame, with functional reactive programming thrown in, and to my surprise, I currently make quick and steady progress.
Interesting rgd. the functional reactive programming. I am obsessed with this, in a networking/mobile device context instead of a gaming context - not that it should matter. And applying this to real problems beyond the toy problems that you find in tutorials on the web turns out to be real hard - this may end up becoming my Forever Project yet. Email me at hank[at]ml1.net if you want to discuss this.
The older I grow, the more I know the way I work, my strengths and weaknesses.
I recently decided to create a behavior- / attribute-based framework for MonoGame, with functional reactive programming thrown in, and to my surprise, I currently make quick and steady progress.