It feels like detective work, actually: the most-cited papers are frequently not the best. There's tons of researchers working in obscurity but who nevertheless have useful results.
What are some examples of the best research that is obscure?
Sven Havemann's PhD on "Generative Mesh Modelling"[0] is brilliant. At this point, it could be implemented on top of Blender 3Ds newest modelling kernel.
In general, stack languages are great for graphics in both 2 dimensions (PostScript) and 3 dimensions (GML)[1].
What are some examples of the best research that is obscure?