There's a lot of "Oh no! Not LucasArts! I loved Monkey Island / Grim Fandango / Zombies Ate My Neighbors / Indiana Jones Desktop Adventures!" talk going around, but that's misguided and a testament to the power of a brand. Unless I've missed my mark, LucasArts has developed in-house a total of two games in the last eight years. (Force Unleashed and Force Unleashed II. I thought they were mediocre.)
This isn't Disney laying off developers so they can just make money off licensing and publishing; this is Disney consolidating a (historically troubled) licensing-and-publishing business into their existing (and very good) licensing-and-publishing infrastructure.
Everyone who made your favorite LucasArts game hasn't worked there in a long time.
There's a lot of "Oh no! Not LucasArts! I loved Monkey Island / Grim Fandango / Zombies Ate My Neighbors / Indiana Jones Desktop Adventures!" talk going around, but that's misguided and a testament to the power of a brand. Unless I've missed my mark, LucasArts has developed in-house a total of two games in the last eight years. (Force Unleashed and Force Unleashed II. I thought they were mediocre.)
This isn't Disney laying off developers so they can just make money off licensing and publishing; this is Disney consolidating a (historically troubled) licensing-and-publishing business into their existing (and very good) licensing-and-publishing infrastructure.
Everyone who made your favorite LucasArts game hasn't worked there in a long time.