I have to say that I disagree with this meme in general.
In a broader sense, "if you're not paying for it" falls under the broader rhubric of "understand the philosophy driving the tools you use".
One of the key advantages of using Free Software is that, fundamentally, the development model aligns the interests of the developer with the user. Not perfectly and not always, but in general. Some projects make this explicit, and the Debian Project is among the best-known examples, having a Philosophy, a Constitution, and a Policy, all as explicitly stated documents, detailing what the goals, concerns, and specific actions and rules of the project are.
Contrast with the proprietary software world in which the goal generally is profit maximization, often with short-term interests, and often sacrificing user experience in the process. Some companies avoid the pitfalls of this focus to a greater extent -- Apple has long placed end-user experience above all else, and, though I'm not a particular fan of the result, I can see its appeal especially for less-technical users.
Microsoft, by contrast, has from its beginning a winner-takes-all dominance strategy and had as its key customers OEMs and large businesses. I as an individual user (or developer, or administrator) am well down the priority list. Oracle would be another company whose alignment is often at odds with mine -- and extends to its stewardship of its free software projects (the core of which has largely migrated elsewhere, somewhat predictably). And yes, other free software companies can get confounded missions -- I'd classify much of the issues I encounter with Red Hat and GNOME as being fundamental to the mission and goals of the projects.
In the Web space, there are a relative handful of successful models:
- Amateur hour: not in the sense of "unpolished and crude", but literally "a work of love". Something done by an individual (or sometimes small group) out of passion. Often surprisingly good, but intrinsically limited in both scope and technical capability absent some larger base of support or organization.
- Propaganda: Whether it's selling a specific good (as opposed to mass advertising) or a philosophy, this is _somebody with a message_. H/N falls somewhat under this category.
- Public service: Sites such as Wikipedia. Often donor or sponsor supported. One way of scaling amateur hour.
- Commerce: Directly selling some good or product. Can still lead to a significant informational / conversational role, e.g., Craigslist or Amazon forums.
- Advertising: An aggregator of eyeballs. In which case, the particulars of the user base are of interest to the site (and its advertisers). And there's also often a very conscious effort to water down content to appeal to the greatest number. Both of these can set up perverse incentives which tend to drive down the ultimate value and quality of the site. Google has historically balanced the interests of its users (e.g., the product) and its customers (the advertisers), though I'm seeing a bit of a drift lately. Among the challenges: advertising and marketing teams increase in prominence within the company, chasing out the technical and user-focused talent (e.g., Marissa Meyer). Though she's landed at a company which is much, much further down the "provide benefit to advertisers" scale.
Then there's the additional issue that state surveillance (and hacker communities) have a significant interest in such data troves.
One of the advantages to being pithy is that there's an implicitly referenced and much longer argument which takes too long to type.
So, include above by default in "If you're not paying for it, you're the product."
In a broader sense, "if you're not paying for it" falls under the broader rhubric of "understand the philosophy driving the tools you use".
One of the key advantages of using Free Software is that, fundamentally, the development model aligns the interests of the developer with the user. Not perfectly and not always, but in general. Some projects make this explicit, and the Debian Project is among the best-known examples, having a Philosophy, a Constitution, and a Policy, all as explicitly stated documents, detailing what the goals, concerns, and specific actions and rules of the project are.
Contrast with the proprietary software world in which the goal generally is profit maximization, often with short-term interests, and often sacrificing user experience in the process. Some companies avoid the pitfalls of this focus to a greater extent -- Apple has long placed end-user experience above all else, and, though I'm not a particular fan of the result, I can see its appeal especially for less-technical users.
Microsoft, by contrast, has from its beginning a winner-takes-all dominance strategy and had as its key customers OEMs and large businesses. I as an individual user (or developer, or administrator) am well down the priority list. Oracle would be another company whose alignment is often at odds with mine -- and extends to its stewardship of its free software projects (the core of which has largely migrated elsewhere, somewhat predictably). And yes, other free software companies can get confounded missions -- I'd classify much of the issues I encounter with Red Hat and GNOME as being fundamental to the mission and goals of the projects.
In the Web space, there are a relative handful of successful models:
- Amateur hour: not in the sense of "unpolished and crude", but literally "a work of love". Something done by an individual (or sometimes small group) out of passion. Often surprisingly good, but intrinsically limited in both scope and technical capability absent some larger base of support or organization.
- Propaganda: Whether it's selling a specific good (as opposed to mass advertising) or a philosophy, this is _somebody with a message_. H/N falls somewhat under this category.
- Public service: Sites such as Wikipedia. Often donor or sponsor supported. One way of scaling amateur hour.
- Commerce: Directly selling some good or product. Can still lead to a significant informational / conversational role, e.g., Craigslist or Amazon forums.
- Advertising: An aggregator of eyeballs. In which case, the particulars of the user base are of interest to the site (and its advertisers). And there's also often a very conscious effort to water down content to appeal to the greatest number. Both of these can set up perverse incentives which tend to drive down the ultimate value and quality of the site. Google has historically balanced the interests of its users (e.g., the product) and its customers (the advertisers), though I'm seeing a bit of a drift lately. Among the challenges: advertising and marketing teams increase in prominence within the company, chasing out the technical and user-focused talent (e.g., Marissa Meyer). Though she's landed at a company which is much, much further down the "provide benefit to advertisers" scale.
Then there's the additional issue that state surveillance (and hacker communities) have a significant interest in such data troves.
One of the advantages to being pithy is that there's an implicitly referenced and much longer argument which takes too long to type.
So, include above by default in "If you're not paying for it, you're the product."