> AIUI exceptions and RAII are mutually exclusive in C++
That is... very wrong. Exceptions are perilous unless you use RAII religiously (which you should; it's good.)
For more information, read up on RAII and search for "exception safety."
The definition of C++ RAII from Wikipedia: "In this language, if an exception is thrown, and proper exception handling is in place, the only code that will be executed for the current scope are the destructors of objects declared in that scope". Without this it is very hard to reap any benefits of exceptions (people have disagreements on what those are, if any, but that's another topic).
Exceptions and RAII match well, actually. Managing resources via RAII means that when an exception is thrown, the destructors of local objects are invoked so they'll release resources they've acquired.
In fact, I'd argue that you very often have to use RAII with exceptions, since there's no 'finally' block on a try-catch statement and hence it's the easiest way to ensure stuff gets cleaned up (well, except for catch(...) and rethrowing, but that's kinda ugly).
correct me if I am wrong but you can't rethrow in a destructor and hence RAII is required if you are using exceptions - because the cleanup and reporting work must be done in the destructor - unless you use global state to track failures and check after every attempted release of a resource i.e. C error checking.
AIUI exceptions and RAII are mutually exclusive in C++. I don't know enough about C++ so i wouldn't be surprised to find out this is wrong.