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So the PS2/3/4 are "casual" and not "traditional gaming" platforms?


None of then really support OpenGL though.

While they had OGL implementations, all of them basically require you to write against a low-level proprietary api to be competitive with other games on the platform.


I believe the parent is concerned with PC games, not Console. It's not like most console producers are concerned with cross platform anyway (at least, not until perhaps now, we'll see).




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