By building for two years’ worth of Android (as we did originally with 4.0+), you’ll support about 40 percent of the U.S. smartphone install base. Removing 4.0-4.1 support leaves you with one year’s worth of OS compatibility, and that number drops to 12.5 percent.
By building for iOS 7 only, you’ll support 32 percent of the U.S. smartphone install base.
Yes but consider that about 95% of the People I knie have Smartphones. Those that really want a smartphone mostly have iPhones. On android it is 80% the phone that was cheap for their desired contract. Most will never use more than web & email
I keep hearing about fragmentation but I'm not having that much problems with my app (more than 1 million users). Especially on 4.0+ because manufacturers have to ship Holo, so you can control the look of your app.
What kind of problems devs are seeing with the various 4.0 devices?
By building for two years’ worth of Android (as we did originally with 4.0+), you’ll support about 40 percent of the U.S. smartphone install base. Removing 4.0-4.1 support leaves you with one year’s worth of OS compatibility, and that number drops to 12.5 percent.
By building for iOS 7 only, you’ll support 32 percent of the U.S. smartphone install base.