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Yep. I'm not here to talk trash about the idea of ad-supported apps in general. But I thought I read a post about the metal struggle over releasing a port of a game clone, not a monetized version.

The last thing I expected was ads in light of: "It took me a few days, but what eventually led me to accept this was knowing that my change of heart would not be motivated by greed. I chose to do it to save myself from feeling like I missed my chance for the rest of my life."

Oh, I get it. Missed a chance for money. Not greed. No, wait, nevermind, I don't get it at all. Why are the ads in there?

I know it's easy to fall into the advertizement rationalization trap: It costs money to put things into the world. It doesn't take anything away from the user. Everyone else does it. Nobody will blame me for it.

"I said that I wouldn’t try to profit from the game for ethical reasons. I thought that if I changed my mind, I’d be seen as a hypocrite, and I really didn’t want to be that kind of guy."

He is a hypocrite, and it does betray expectations of him (because he set them).



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