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I think this is a good point. F.E.A.R did this amazingly well in the first instalment, and the way that the enemies worked with cohesive group strategies was pretty ground breaking for the time.

I think this title could benefit from something similar. It's a fine line to walk though, they have to be different enough to not just be a rehash.



If you play the demo, this game is extremely clearly not a rehash of the way bullet-time was used in F.E.A.R. or Max Payne.




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