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>Until more people are playing triple A games on platforms that use OpenGL you can't really fault them for spending money when it doesn't make sense.

All platforms support OpenGL, not sure where you're getting at.



Sorry to break it to you, but until the recent introduction of Android devices branded as 'microconsoles', nothing resembling a game console ever ran OpenGL. And millions of people play their games on consoles (some instead of on PCs)


And how many of those run DirectX? Are we really trying to debate whether or not OpenGL is more portable than DirectX across platforms? Really?


I'm calling out the incredibly common lies that a) game consoles use OpenGL b) all major game platforms use OpenGL.

Like it or not, neither of those are true. It might be nice if they were.

OpenGL is obviously still a widely-supported choice on desktop PCs (and mobiles), so that's not in question.


You're aware that the PS4 is basically a PC running FreeBSD and an AMD GPU right?


And its rendering APIs are nothing close to OpenGL.


Strange, I developed on Xbox/Xbox 360/Xbox One for many years. Never realized they supported OpenGL...


I didn't know this.




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