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> The unit issue has not been resolved however, but nvidia did propose a DSA extension, which so far wasn't taken up by any other vendor.

... which is graphic-developer-ese for "I hope you like branching your render engine some more."



> Suffice to say, most hardware does not support DSA, and underneath, it's all texture units, even in Direct3D, so railing against texture units is a complete red herring.




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