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That seems to be the thesis of Chmielarz's remarks - not that $60 is an insane price to pay for a game, but rather that gamers in 2014 expect so much out of their $60 that it's difficult to deliver without very high volume.

Thus the industry bifurcates into low-cost, quality, smaller-scope games and huge-volume annualized franchise games like CoD and Assassin's Creed, leaving no room for high-quality, mid-scope, "middle-class AAA" games like Bulletstorm.



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