Eh I don't like the list. IMO only Terraria and Starbound should be in the same category. Throw Cubeworld in there too, even though the dev wasn't capable of handling the demands of modern indie games and the project fell from popularity. There's some space ones like Space Engineers and StarMade.
Games like torchlight are ARPG's played on rails, with zero emergent gameplay. Same with BoI when I played it, it's a rougelike not an emergent game. It wasn't a world to explore but levels to complete in order. KSP can be emergent but requires you to play very specifically to experience the content. FTL is cool but it's linear by design, no exploration, no freedom, no building, no game world destruction etc, just running from and attacking things on a mostly linear random path. But FTL is a game to play and finish, Minecraft is an emergent experience, a world to work on until you abandon your world.
You are right they don't necessarily compare well to Minecraft as systemic games. But they have procedurally generated worlds, and rival the best AAA games in terms of amount of gameplay they offer, and at a fraction of the price. I have over 200 hours into Spelunky, and it still frequently manages to surprise me.
Games like torchlight are ARPG's played on rails, with zero emergent gameplay. Same with BoI when I played it, it's a rougelike not an emergent game. It wasn't a world to explore but levels to complete in order. KSP can be emergent but requires you to play very specifically to experience the content. FTL is cool but it's linear by design, no exploration, no freedom, no building, no game world destruction etc, just running from and attacking things on a mostly linear random path. But FTL is a game to play and finish, Minecraft is an emergent experience, a world to work on until you abandon your world.