Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think it's simpler than some of explanations here. You're not rendering onto the curved eye, you're rendering onto a flat monitor. If you imagine the game view as a window, a straight line outside always projects toward your eye onto a straight line on the window.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: