I think this is a refreshing approach to a game. As others have mentioned, a lot of recent game development has a focus on smashing your enemies to bits with increasingly powerful moves or weapons while this game is attempting to depict the nuances of navigating a much more complex reality.
You can't just sneak up on your snarky condescending peers and squash them with a giant squeaky hammer. You have to figure out ways to coexist with them, and even sometimes cooperate, while avoiding their toxic natures.
Sometimes the solution involves finding the good peers among the bad, other times it may involve finding common ground, and perhaps sometimes it involves recognizing a lost cause and making your interactions with particularly toxic people minimal.
There are a number of reasons I'm happy to support this game. It may not get everything right, it may not become a top seller on release, but it does have a target audience and message that I personally would like to see more of in the game industry.
You can't just sneak up on your snarky condescending peers and squash them with a giant squeaky hammer. You have to figure out ways to coexist with them, and even sometimes cooperate, while avoiding their toxic natures.
Sometimes the solution involves finding the good peers among the bad, other times it may involve finding common ground, and perhaps sometimes it involves recognizing a lost cause and making your interactions with particularly toxic people minimal.
There are a number of reasons I'm happy to support this game. It may not get everything right, it may not become a top seller on release, but it does have a target audience and message that I personally would like to see more of in the game industry.