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The comments kinda ruined it for me (I did enjoy the "I'm starting to feel like putting jokes between levels was a bad idea" one).

They were alright at first but I started developing a sense of urgency, like I just had to complete a few training examples before some kind of main introduction to the "real game" (which I expected to develop into some form of a puzzle game world, with labeled levels and sections, maybe themes, etc). After more and more one liners (that don't add any substance and aren't particularly funny) I became increasingly annoyed and was trying to pass levels just to get past that phase of the game. After a while I realized that that was the whole game, and my expectations had set me off on the wrong foot, so to speak, and I lost the will to continue.

I do like the concept and the puzzles were enjoyable, but I guess my recommendation would be to leave out the comments that make it seem like they are leading up to some prize or event but never actually go anywhere. The complete lack of indication of the level I'm on and where that is in the puzzle world (Am I still in training, or...?) also contributed to me losing interest.



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