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I'm curious what the bigger issues you've experienced are. I've never done any serious content creation on a mobile device, but the obvious issues that come to my mind are lack of keyboard and mouse, and the responsiveness of the UI. Presumably, those can be addressed or mitigated through hardware. Are there issues that go beyond that?


Well, the lack of a keyboard and mouse and the lack of an intuitive way to solve these problems in a mobile device. These comments seem to imply that I can add hardware and the problem is solved. If I add hardware, I no longer have mobile on the go development, I have a bag of crap that makes this less convenient than an air or ultrabook. Now if someone invents a way that eliminates the need for the keyboard, then I'll use it with glee. But this product is a desktop app on a mobile device and does nothing to really innovate in the space. I want this to work, but it isn't as simple as writing a desktop app on android.


What about keyboard cases such as the one with the Surface or the one Google announced yesterday?



The issue for me is that every app was modal. Even when playing around with Windows/Android split screen views, they just aren't as productive as a windowed system for me.




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