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I still remember having to look into a French-English dictionary to find the right word for 'spacesuit'...

Old games are like legos, less sophistication = more imagination.



I HATE how hard it is to find Legos that aren't just part of a kit that builds ONE thing and has step by step instructions.

My nephew has several of these, but I think they're such a waste compared to the old days where you had a bucket of blocks, and you built whatever you wanted. I also have fond memories of Capsela, Constructs, and old Erector Sets.



I have the same reaction whenever I go to the Lego store. I think the stuff looks great but I wonder if I'll be able to find sets that can do anything for my daughter when she's old enough to not eat them.


The buckets of basic blocks can still be found in quite a lot of places. Sam's Club, Walmart, etc. around where I live still stock pretty sizable buckets.


Good to know. Mostly I've just been hitting Toys R Us and similar places and haven't found any basic blocks available there. I'll look harder:)


That's exactly how i feel about EverQuest. I have yet to find a game that I like even half as much. The unrealistic graphics really lets your imagination fill in the gaps. This becomes increasingly hard with more realistic physics/models/movement as you start concerning yourself with flaws only in the details.


I feel the same way. Too bad no company in their right mind would release a game with intentionally outdated graphics and physics. Imagine the public outcry. Maybe the current game-playing mainstream is so devoid of imagination that they're unable to play games that leave things to it.


I still remember having to look into a French-English dictionary to find the right word for 'spacesuit'...

I had the same experience playing Space Quest I as an 8-year-old kid with my friend. Except that it didn't occur to us to look up words in a dictionary; instead we kept calling an older friend who actually knew English and could tell us the magic incantations we needed to type to get somewhere in the game.

I'll never forget that you need to "fasten seatbelt" before launching the escape pod.


Oh memories. It was not just about English - even if you knew what to do, you had to use the exact phrase game creators intended.

It could become very frustrating, especially as in those days you couldn't just go to web and find the walkthrough.

I remember being stuck on the top of volcano in Larry 2, trying to create a bomb to get inside:

http://www.youtube.com/watch?v=7QQRuRiPp6I#t=50s

Sometimes, the only option was to search through the game resource files, looking for strings that could be used.


ha, i remember learning english with SQ1 and a dictionary :p




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