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But I am pretty sure that there is always room for the brilliant idea that no one can grasp when you pitch it.

You're right, but I don't think the author would claim otherwise.

The article is not about the possibility of breakout success, but about lone, reasonably skilled game developers being able to make a consistent living. Not the same thing.



I see, and I agree, you have a point.

I still stand to what I wrote , because I think it is important to stress that it is important to follow your ideas, even if their odds might be low. Being downvoted is somewhat ironical on a meta level.




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