I'm currently working on a mobile game all by myself. So this article should worry me. But I share your sentiment. You should create the games you'd want to play yourself. There are many games that were developed with the wrong intentions and so I'm actually glad they fail because it makes the audience seem smarter than they are often depicted.
Every now and then I browse through the app stores for games that didn't get attention and I've never seen a great game among them. I'd like to be proven wrong on this but it hasn't happened yet.
I've also read a couple of postmortems of failed games and I haven't seen a single game that failed despite delivering quality. Most of the times I asked myself how they even thought they'll have success with such a low quality product. One of the best post mortems I've read was this one which emphasizes my point http://gamasutra.com/blogs/DomDrysdale/20150107/233677/Lesso...
>... we were inspired by the success of games like Ski Safari and Jetpack Joyride. These are not good reasons to make a particular type of game
>... I don't think we ever really had the passion for this genre of games to make something truly great.
Every now and then I browse through the app stores for games that didn't get attention and I've never seen a great game among them. I'd like to be proven wrong on this but it hasn't happened yet.
I've also read a couple of postmortems of failed games and I haven't seen a single game that failed despite delivering quality. Most of the times I asked myself how they even thought they'll have success with such a low quality product. One of the best post mortems I've read was this one which emphasizes my point http://gamasutra.com/blogs/DomDrysdale/20150107/233677/Lesso...
>... we were inspired by the success of games like Ski Safari and Jetpack Joyride. These are not good reasons to make a particular type of game
>... I don't think we ever really had the passion for this genre of games to make something truly great.