This is a perfectly valid opinion and seems to be downvoted because of disagreement. (albeit you could have clearly stated it's your opinion).
I kind of agree. A lot of AAA games these days are just unoriginal. They follow the genre they exist in without much creativity or original ideas. Perhaps the storyline in the game is what people are after these days, but gameplay-wise, I don't remember when I've seen a big production game that I would have wanted to play.
Not to underestimate the value of nostalgia, of course. Some of the old games have not stood up to the test of time. E.g. I played the original Dungeon Keeper recently and I was a bit underwhelmed because I remember when I played that game when it was new and how great it felt.
Good thing that there are still interesting indie games. Even 15-20 years ago when I played more games, I spent more time playing small indie titles I found from BBS'es and computer magazines than I did playing big titles.
> Some of the old games have not stood up to the test of time. E.g. I played the original Dungeon Keeper recently and I was a bit underwhelmed because I remember when I played that game when it was new and how great it felt.
Certainly, but the opposite is also true. Baldur's Gate 2, Planescape Torment still hold up very well to this day and shame more recent RPGs lacking good stories and good character development, aimed at folks who liked RPGs on pen and paper and who actually liked RPGs before they existed on computers.
Indies are great, but there's a certain lack of ambition and a lot of rehashing there too (shovel knight reproducing 8 bit games, others using pixel art as a form of style instead of using all pixels available on screen to do something gorgeous, many reboots of ancient IPs, etc...). Truly original, innovative games are few because most of the genres have already been established for a long time.
I kind of agree. A lot of AAA games these days are just unoriginal. They follow the genre they exist in without much creativity or original ideas. Perhaps the storyline in the game is what people are after these days, but gameplay-wise, I don't remember when I've seen a big production game that I would have wanted to play.
Not to underestimate the value of nostalgia, of course. Some of the old games have not stood up to the test of time. E.g. I played the original Dungeon Keeper recently and I was a bit underwhelmed because I remember when I played that game when it was new and how great it felt.
Good thing that there are still interesting indie games. Even 15-20 years ago when I played more games, I spent more time playing small indie titles I found from BBS'es and computer magazines than I did playing big titles.