I saw that integer overflow has been revised: it now defaults to checking overflow in unoptimized builds. I got a little nervous about this when reading the performance-related objections of @thestinger here: https://github.com/rust-lang/rfcs/pull/560
At least optimized builds aren't affected, but it sounds like lots of code (including Rust nightlies) aren't built optimized.
The final draft made an effort to address those concerns -- but also they are completely inapplicable to optimized builds, as kibwen points out. (And if you care how fast your code runs, you really do want optimizations...)
The nightlies are built with optimizations. And trust me, nobody's going to be distributing Rust binaries that weren't built with optimizations because Rust code built without optimizations has performance on par with Ruby rather than C++ (LLVM's optimization passes do a hell of a good job).
Ah sorry, my mistake. I think I had optimized builds confused with "ndebug" builds. But it sounds like only ndebug builds disable overflow checks, and Rust nightlies don't use ndebug.
thestinger seems to have a kernel hacker or embedded systems attitude, which is probably lower than 1% of all use cases; that's not to say it's not important, but he's generated an unproportional amount of, let's say, loud signal.
At least optimized builds aren't affected, but it sounds like lots of code (including Rust nightlies) aren't built optimized.