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What ryanthejuggler said is true (and mainly why even impressive ones aren't worth much), but mainly because game jam projects are usually unimpressive and made of gluing a bunch of things together.

Totally ignore is probably stronger than I mean, I take a look, but I don't think it's ever strongly effected my decision.

I also can't speak for the entire industry, this is just what I've seen where I've worked.



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