You were downvoted but I agree. The new Tomb Raider reboot is a good Uncharted clone but it's not a good Tomb Raider game IMO. They simplified out all the things that made the original games interesting to me. They got rid of puzzles and exploration and automated the platforming. The only thing I found an improvement in terms of gameplay is the combat.
In the first Tomb Raider series 1-5 (&6) by CORE the gameplay was about exploration in tombs, ruins and other popular spectacular places, solving puzzles, precisely timing jumps with instant death, and a few enemies like wild animals and a handful human enemies.
With the first Tomb Tomb Raider reboot, the gameplay got easier, the jumps were a lot easier and one got a second chance to unrealistically grab the edge to prevent a fall, there were still a lot of puzzles, more combat and some fantasy elements like a second Lara as enemy.
Tomb Raider 2013 reboot was a superb game. Though its new survivor theme was very different from the older game series. It was more action oriented (one had to kill about 800 enemies in the whole game, most of them human style zombies), had only 6 optional hidden rooms each with a single puzzle to reach the other end. The first two chapters were a tutorial and slow paced, but then within one hour Lara turned from a naive girl to a warrior - a bit too fast. Tomb Raider 2013 reboot changed a lot during the development phase, as one can see in an early development video "Tomb Raider Ascension", that one of the devs posted on YT: https://www.youtube.com/watch?v=AbJjcBC2rnc
The upcoming Rise of the Tomb Raider has a story about supernatural(?) and is more about hunting, sneaking and scavenging materials. Hopefully they can integrate more tombs with (non optional) puzzles and less enemies.