There are numerous cases when one would do exactly that, which all boil down to "this thing is too big for stack allocation." Ever done any image processing?
In addition, RAII is useful for more than just memory [de]allocation: database connections, resource handles, anything that you have to get/create and then cleanup/release.
As someone that works 90% with python and 10% with C++, that's something that gets missed in the debates about GC/manual memory management. It's a lot easier to leak resources in python programs because the whole point is you aren't sure what the lifetime is of some objects; if you knew, you wouldn't need a GC. So I end up putting a with block pretty high in the call stack holding the DB handles (most of the time) which is just a weaker form of RAII, as you can't "allocate" anything further down the call stack.
I prefer working in python to C++, I just wish I had a lot more control over things like this. And no, __del__ isn't a good solution as that opens a whole can of worms (for one, it's not guaranteed to ever be called).
What do you mean when you say 'as you can't "allocate" anything further down the call stack'? Do you mean you can't allocate something in c to be cleaned up in 'a', in the call tree:
a(b(c()))
because just returning an object, then dropping the reference at the end of 'a' would do just that. You could also write your own context manager to wrap up a parameter.
class Shadow(object):
def __init__(self):
self.value = None
def __enter__(self):
return self
def set(self, v):
self.value = v
def __exit__(self, *args):
if self.value is not None:
self.value.cleanup()
with Newdb() as db, Shadow() as d:
a(b(c(db, d)))
but then you risk any of those functions throwing an exception and screwing up the whole thing. You can move the resource allocation from __init__ to __enter__, but now you split your initialization code over 2 constructors. You can just hope and pray that a and b don't throw an exception, but someone is gonna accidentally break that assumption. And even if they don't, you've now spent more time worrying about that then if you just did manual memory allocation.
> You can move the resource allocation from __init__ to __enter__, but now you split your initialization code over 2 constructors
After giving it some thought, I've come up with a better example which more closely maps to C++ RAII constructs, which shows that you don't need to split anything. Consider:
`__enter__` becomes three lines of boilerplate, which you could abstract out into an inheritable class, should you so desire.
As for "In C++ you write", it's the same as saying "in Python you write __enter__ and __exit__", but instead of instantiating via `std::unique_ptr` you use `with`.
Can you elaborate on "extra power"? A c++ constructor/destructor pair is equivalent to __enter__ and __exit__. I fail to see how this grants a significant amount of power. There's certainly differences, but the gap is probably not as large as your weasel words make it out to be.
You complain about having to put initialization into 2 constructors, but there's the flip-side with things like mutexes. In c++, you have to have 2 classes, one for the lock and one for the guard. Whereas with a context-manager, you have one class and the locking code is in the __enter__ and __exit__.
with self.lock:
self.do_stuff()
In that case, I would say that the context-manager is nicer.
I didn't have any example of extra power, just in with blocks you have some downsides compared to RAII but no upsides. By downsides I mean that in C++ you write the constructor/destructor and never worry about it again, but in python every caller has to use a with block, plus what I said above about exceptions being thrown before __enter__.
I haven't done much with mutexes, but doesn't having it split over 2 classes introduce a race condition? Seems like a weird way to implement it to me.
Even in cases like that it's uncommon for the object to actually take up a lot of stack space. Since member variable's sizes have to be known at compile time it only applies to fixed-size (or parametrized) buffers.
Well, in practice, it's both. Sure, stacks and heaps are an implementation detail, but they're pervasive. You simply can't write int x[10000][10000]; and expect it to not cause a stack overflow in any real world implementation. It's an implementation detail you absolutely need to be aware of.
There's also such a thing as move constructors, so that you can pass ownership to somewhere else and have it be deleted there.
For instance,
std::unique_ptr<X> f () {
return std::make_unique<X>();
}
void h (std::unique_ptr<X> x) {
x->doSomething();
// x is released after this function returns
}
void g () {
auto x = f();
h(std::move(x));
}