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> [...] Low Security, a more dangerous patch of cosmos where unscrupulous bandits hijack vessels to sell them on for profit. The third, final and most notorious territory is Null Space, the galactic wild west where even the most well-tooled characters live in a state of constant peril.

When I played a couple years back, low-sec was considered the most "wild west, dangerous, insecure" space you could be in, even when with fiendlies. It was made no safer due to my participation in FW, so Amarr/Caldari FW fighters could be added to the usual troves of pirates and gate campers.

The reasoning was for null sec if you joined a major alliance and stuck to their space, the actual realized danger was no greater than that of high sec. While null and low-sec both don't have CONCORD (NPC police), low-sec was typically teeming to the brim with pirates and gate campers due to the lack of sovereignty and major alliances kicking them out like null-sec has.

FW was major fun in low sec, heard they revamped the system, hope it's been revitalized!



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