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> "motion sickness"

That's the correct term. It's also called "kinetosis" -- it's basically when your eyes and the rest of your body disagree about the way you're moving, and your brain freaks out. (Going back to the "design" question -- we don't know why the brain freaks out, or whether there's a benefit to it, so it's hard to evaluate whether it's actually a good system or not.)

Some people have reported significant improvement by playing with higher resolution, a wider field of view, different textures, or (with VR devices like the Oculus Rift) some sort of persistent viewpoint (like a fake nose).



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