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hughsk
on May 18, 2015
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An Overview of Phong Shading in GLSL
https://github.com/aras-p/glsl-optimizer
yoklov
on May 19, 2015
[–]
Just tried it on the two examples I provided. It doesn't remove conditionals, which was basically my whole point
FWIW, I don't think it can without assuming the input lies in a certain range.
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