The players in the first game are likely experts and if a team from the first game plays against a team from the second, the game will be over in less than ten minutes. Its not merely that "someone opted for early aggression", its that when playing at the elite level all players opt for aggression. Its not rock, paper, scissors. Its a game of rock, paper.
The point is that deployed features trump undeployed "it'll be great when its ready" technology.
I'm happy for my competitors to opt for spending money attempting to achieve "good architecture" over "working code".
Ok, so the analogy is kind of shitty. Unlike Age of Empires, spending money on "good architecture" is actually less effective at creating good architecture than writing working code.
The players in the first game are likely experts and if a team from the first game plays against a team from the second, the game will be over in less than ten minutes. Its not merely that "someone opted for early aggression", its that when playing at the elite level all players opt for aggression. Its not rock, paper, scissors. Its a game of rock, paper.
The point is that deployed features trump undeployed "it'll be great when its ready" technology.
I'm happy for my competitors to opt for spending money attempting to achieve "good architecture" over "working code".
Ok, so the analogy is kind of shitty. Unlike Age of Empires, spending money on "good architecture" is actually less effective at creating good architecture than writing working code.