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> This kind of behaviour makes me really really sorry to be > an Apple customer :/

Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.



Well, I already do own a Mac and I actually like using it. Are you telling me I'm not allowed to be annoyed and complain about having 3D performance crippled on the OS X as opposed to Windows? Are you telling me I'm not allowed to be annoyed about having to reboot my machine constantly to get the most of 3D performance?

To borrow your words - I don't get why are you criticising me when I express opinion about a one aspect of the product. OS X / Mac combination isn't just 3D - I do like other aspects of the combination that I will not get on other machines. I don't get why would you like to take away my right to express opinion about scummy Apple practices.


3D performance for what? Are you a gamer?


For a computer that costs thousands of dollars. Is that too much to ask that Apple make proper drivers for the one new model of discrete graphics cards they ship every year?


I’ve talked about this with one of the guys at Apple who writes graphics drivers. Basically vendors give them their Windows drivers and they change them to work against IOKit. No idea what my point is, besides, “it’s probably not that easy”. But they are on the Vulkan team and probably now have experience providing a similar API, so I’m hopeful the Macs get great adoption for Vulkan.


Remember that for example nVidia uses exactly the same codebase for Windows and Linux, and Linux gets same performance as Windows with OpenGL.


It's surely not easy, but that's still an important task. Hopefully El Capitan will also optimize these.


OSX renders UI with OpenGL - and now in El Capitan it will render using Metal. The performance overhead affects more than just games.


> Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

I really don't get why people pull this "if you don't like it, leave" argument (in everything from politics to tech). There are lots of reasons someone might want to use a mac (I do), one is perfectly entitled to complain about aspects of Apple's approach to try to make the argument for change.


I think it originates from misunderstanding what a walled garden is and why they are great for customer retention. The whole point of walled garden is locking people in.

Avoiding a walled garden can only happen before you invest in the garden. Once you have spent money in iTunes or the store (or e.g. even have a long list of contacts in some IM client) you are stuck unless you are happy to lose those purchases/data.


I had this experience leaving the Apple walled garden about six years ago and moving on to Ubuntu (with Windows for gaming purposes in free time). I just kind of ate the costs. I suppose technically I still have access to my video content purchased on iTunes, but I'd have to boot to Windows or use a VM to get to it.

My rationale was kind of along the lines of avoiding the sunk cost fallacy: just because I'd been invested in the Apple ecosystem for 20-some years and buying iTunes stuff for more than half a decade didn't mean that I should just keep doing that when I was unhappy with other things. But that cost-benefit calculus might work out differently for other people. The lock-in is very real if you don't want to lose your stuff. It's a reason that I still refuse to buy movies from any online service. Only discs that I can rip or DRM free downloads for me from now on, so I don't end up walled-in again.

Eventually I was able to rescue all my protected music at least by paying what ammounted to a $25 ransom for a year of iTunes Match (or whatever they call it now) so I could download DRM free versions of the music I'd already paid for.


I did a similar "switch" where I kept my macbook/retina display laptop hardware but switched to Windows 8 for the OS.

It's been a good experience except for one thing: Apple delivers no drivers for the integrated video, disables it in EFI from Bootcamp, so it runs hot and has a short battery life when not in OS X. I haven't seen anyone reporting success working around this problem, and it's been going on for years for us "switchers" to Windows.


that is strange, as other macbooks that only have an iGPU work fine on windows 8.


Former Mac / iOS user (since pre-G3 Macs and the iPod touch), it's not that hard to switch. My main devices are now a Surface Pro and a Z3 Compact.

With how much data has moved off of devices, losing data isn't a huge concern anymore. My mail, calendar, photos, etc. were already hosted elsewhere on services with cross platform support.

Cost of replacing apps is the bigger issue, and for me it worked out to something under $50. That was cheaper than the (~$200) cost premium of a 64 GB iPhone over the Z3C and a microSD card.

EDIT: If you've tied yourself into HomeKit or Apple's photo system, things would be worse. Maybe I'm atypical there?


>The whole point of walled garden is locking people in.

No, the whole point for me is keeping the weeds out and have a comprehensive experience where stuff works together well.

It's 2015, there's nothing much to keep me locked in in any "walled garden".

I can use another client for my IMAP emails (or export and re-import them in 20 ways), I can move my photos out of Photos app, I use Chrome to begin with but I could very easily export Safari bookmarks too, my iTunes music files are not locked, so I can play them on Linux/Windows, etc.

What the apps? Those were always non portable between platforms, walled garden or not. And in the last 10 years, a lot of those are run on the web in the first place, or offered for free/near free anyway with the OS, or are subscriptions (e.g. the Adobe Suite, Microsoft Office 365, etc.), so I can move those about freely between OS X and say Windows.


The very start of this thread gave an example of lock-in, being a custom API to get 3D performance to match other vendors. Judging by the size of the gaming industry, 3D performance is something people are interested in.


So Apple's grand plan is to get better gaming performance to lock people in?

First of all, gamers don't prefer Mac in the first place.

Second games are transient. You play them, and then you mostly forget them as new ones come out. You could jump to a new platform (that would be Windows) and buy new games and it wouldn't be a problem that your old Apple stuff doesn't work in Windows. So that's not much of a lock-in.

Third, if with the custom API they get "3D performance to match other vendors" then that's not a tempting proposition that can lock people in: it's "a match".

If, OTOH, they got performance many times that of other vendors with Metal, then that would be the GOOD kind of lock-in, the one where a platform is so much better that you use that.


http://www.don-lindsay-archive.org/skeptic/arguments.html

Argument By Dismissal:

    an idea is rejected without saying why.

    Dismissals usually have overtones. For example, "If you don't like it, leave the country" implies that your cause is hopeless, or that you are unpatriotic, or that your ideas are foreign, or maybe all three. "If you don't like it, live in a Communist country" adds an emotive element.


Yeah, feel free to sideload sketchy apps to your Android if you have no qualms being pwned. There is a reason Google recommends only Play Store downloads and it is not just because they want to lock you in their garden.


I wonder if you're getting downvoted because there's been plenty of malware in the Google Play Store?




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