Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
An Update on the Open Game License (OGL) (dndbeyond.com)
135 points by Macha on Jan 13, 2023 | hide | past | favorite | 170 comments


I wonder if it's too little too late. All WotC really has going for it at this point is the D&D name and player goodwill, and they just shot the latter out of a cannon into the sun. DMs and PCs alike have already shown their willingness to migrate over to alternative D&D-like systems.

And moreover Paizo et al know they have no reason to trust WotC not to try this again as soon as people get complacent. I'm sure they won't back down, and are going to go full steam ahead with their scheme to sidestep WotC, not unlike Valve working around Microsoft's boneheaded Windows decisions with SteamOS and Proton.

Also, hiding behind "we want to prevent discriminatory content" is a pretty shameful attempt to salvage their image by appealing to the zeitgeist. The hobby has become so inclusive the last decade or so, more than I ever would have imagined.


Paizo is moving forward with the OpenRPG Creative (ORC) license anyways - it is too late. Hasbro exposed that the OGL goodwill should have been papered and owned by a foundation: https://www.polygon.com/platform/amp/23553389/dnd-ogl-paizo-...


This whole discussion has me wondering if we need to work on hardening FOSS licenses against corporate shenanigans. Apparently, in the US authors have a pretty broad power in revoking licenses after 35 years.


Where did you read that license can be revoked after 35 years?

Does this include licenses that say "irreversible" in them?


In the US, it's part of the Copyright Act and it applies regardless of the license. Per 17 USC 203(a)(5):

"Termination of the grant may be effected notwithstanding any agreement to the contrary, including an agreement to make a will or to make any future grant."

More info on terminations/transfers generally: https://www.copyright.gov/docs/203.html


That section is part of Chapter 2, which is about /transfer/ of copyright, in whole or in part. The “license” it refers to is a license that provides for /complete transfer/ of a part of the bundle of rights that is normally encompassed in copyright. So, frex, someone could use a “license” to transfer their right to authorize derivative works based on their copyrighted work to, say, their kid. The original author would no longer have any say about authorizing derivative works—only the licensee (their kid) would.

It is these transfers of copyright or partial copyright that the author can terminate after ~35 years.

AFAIK, none of the OSS licenses involve transferring copyright, in whole or in part. The original software creator still retains full copyright of their code. They have merely granted a license to others to use that code in certain ways. I just double-checked and GPL v3.0, frex, explicitly says that this license is built on top of copyright and only has effect for the duration of that copyright, and that the author of the code retains their copyright. The fact that the programmer retains their copyrights is why they can license the code under multiple OSS licenses if they want, or both license the code under an OSS and have a separate commercial agreement with someone else for use of the code in a way that the OSS license wouldn’t allow.

And since people licensing their code under the terms of an OSS license never transferred any part of their copyright to someone else as defined by 17 USC 201, there’s nothing for them to terminate under the terms of 17 USC 203. 17 USC 203(b)(5) explicitly says that these termination rules only apply to chapter 2 transfers, not to other sorts of licenses.


I found a legal article discussing this as it relates to software. https://news.ycombinator.com/item?id=34444646


Accusing the community of being racist as the reason they had to put on a 30% royalty fee to control all the content. That will go down well for what IMO is one of the most inclusive communities on the internet.


Based on the stuff Wizards of the Coast considers racist, it’d be really easy to unintentionally be caught up in their nullifying your license too. This includes changing language around a race of evil, gypsy like people that are subservient to a vampire lord (which hews very close to the writings of Bram Stoker’s Dracula), or a species of flying monkey-like creatures being enslaved and later freed as part of a fantasy setting (this was removed and Wizards apologized for being terrible and racist).

Talk about an absolute landmine of potential for offense.


I recognize Ravenloft[0], but what's the flying monkeys?

[0] https://en.wikipedia.org/wiki/Ravenloft_(module)


Hadozee from Spelljammer.


This is more closely related to (for example) the company that's currently trying to reprint Star Frontiers, an 80s game to which WotC holds the rights, except they're adding racism.

https://www.thegamer.com/tsr-dave-johnson-star-frontiers-pla...

Good open licenses don't need a morals clause. Once you start licensing people to put your logos on their products, you need to think about it.

This comment is not intended as approval of the OGL 1.1 in any way, but I think the objections to the morals clause on the basis that it's not needed are missing context.


I like the phrase, "Good open licenses don't need a morals clause".

By and large we are all adults here. Some people may play D&D with sexuality or kink or racism or massive slaughter campaigns on a scale that rivals any battle sim.

They're adults. They are allowed to do that, even if you or I personally find it distasteful.

Other people may want to do such things. Hasbro and WoTC shouldn't have the ability to unilaterally rug pull their users because they're worried about getting a stain on the carpet.

This whole thing was botched from the beginning. They should have phrased it as, "This is what we are thinking, please provide any feedback..." to the community. They would have still been eviscerated but people would say, "At least they started with talking it over and with the goal of making sure everyone was happy with the changes first. Could you imagine what it would be like if they just walked in and tried to dominate the community into submission because of some stupid copyright paperwork? God, they could have killed their brand!"


Especially rich from the company that published Spelljammer last year, a supplement that somehow got out the door despite including formerly enslaved sentient _monkey_ characters that gave people minstrel vibes.


It seemed to give some Americans that vibe. I read up about the Hadozee and black Americans comparison, it's pretty tenuous. I guess if you're looking for racism, you find it.


Yes, it is probably too little and too late. They gave everyone using the OGL a short, sharp shock and this mealy-mouthed bit of gaslighting isn't going to change enough minds to make a difference on that.

It might stop D&D Beyond from bleeding out, but the folks who've built successful small businesses around the SRD and the OGL aren't going to forget what they just learned. There will soon be at least one new SRD and Open License that will be more along the lines of Creative Commons licensing and have nothing to do with WotC.


> the folks who've built successful small businesses around the SRD and the OGL aren't going to forget what they just learned

Regardless of what happens, THIS is ALWAYS a good lesson to keep in mind when businesses are built on the platforms of others.


> All WotC really has going for it at this point is the D&D name and player goodwill

... "All"?

Branding is everything in this industry. Artwork and game mechanics are commoditized. The barrier to entry for new RPG systems is, and has been for decades, zero. But people don't buy anything else, because everyone likes playing "D&D".

The fatal mistake here is IMHO exactly the opposite: they torched their brand (the valuable part!) trying to protect their margins from low-uptake third party vendors who were never a threat in the first place.


At this point their biggest asset is the fact that DnD has become synonymous with RPG among potential customers. The fact that they've cheesed off existing customers doesn't affect that.


My impression is that nearly nobody begins playing with a group of people composed solely of people who haven't played before. New players are almost always introduced by an experienced player, who does have strong opinions about what companies to support.


Reposting a bit I wrote last night in the last thread:

Every game master, without exception, is a content creator. Most of them want to try new systems just to see what they are like. If they decide to go to other systems, that’s it for D&D. They can make all of the movies and books they want, but that won’t make people DM it.

We’re not in the era where people buy the box set and try out this new hobby; almost all new players will join experienced groups. The people deepest into the guild, the person willing to GM, ultimately decides what everyone plays.


> All WotC really has going for it at this point is the D&D name and player goodwill, and they just shot the latter out of a cannon into the sun. DMs and PCs alike have already shown their willingness to migrate over to alternative D&D-like systems.

D&D survived the 4E attempt to overhaul the OGL, the backlash, the GSL that resulted from it, the backlash from that, and the backlash from 4E as a whole, and the mass migration at the time from 3.5E to Pathfinder/d20 instead of 4E. The brand's too valuable to die. "Heroin" used to be a brand name and there'll be people who call any and all fantasy TTRPGs "D&D" until the collapse of civilization.

What might die is Hasbro's interest in spending money and effort on the tabletop RPG part of the brand as a first-party content producer, which is frankly also fine by everyone. The market and content available today is broader and more diverse than ever. The 5E library alone could truck on with players and new content for decades without the need of any corporate steward, much less Hasbro.

Even most of the people who comprise D&D's content team right now came up through the barren years pre-3E and/or during-4E. If Hasbro cuts every one of them, they'd all land well, especially Wyatt and Schneider who've now covered just about every base possible in a single RPG writing/editing career.


I disagree, I think that with 5e DND got super lucky, because they hit upon an unexpected gold mine, with the pandemic, stranger things, and Critical Roll all happening at the same time. Instead of recognizing this as a valuable opportunity to move forward TTRPG and usher in a new renissance on that front, they instead got high on all the money they made for reasons largely beyond their control and assumed it would continue forever, because the corporate suits considered their players "undermonitized" their quote not mine.

I was suspicious of the 1D&D crap moving to a subscription model anyway, so I am quite frankly glad about this.


> I disagree

What's weird is I agree with everything else in your comment.

I don't think D&D's survival is a virtue, it's just inevitable. It's a generic brand for fantasy tabletop roleplaying whether anyone playing it likes it or not.

Hasbro's shenanigans are irrelevant to tabletop D&D's survival. They only endanger its success as a product line.


One of the things WotC has in its favor is that it owns D&D the label, and that there are now .... let's count:

ChainMail

OD&D

Advanced D&D

BECMI

AD&D 2.0

D&D3

D&D3.5

D&D4

D&D5

That's about nine versions. Yet they fundamentally make money on generational turnover: another bunch of grade and high schoolers reach the RPG demographic and someone buys them "the latest D&D". No one is going to wade through nine previous versions of D&D and figure out which one they want to use, not before a large amount of the "new gen" is on whatever re-splat they've published.

RE-generationalizing actually doesn't dilute the brand anymore, it actually increases and sustains it paradoxically.

I'm glad there will be a legal battle over it, might formalize it more for the neckbeard people that kind of are the foundation for RPG across generations. OGL doesn't really do anything for grassroots people. This is a fight between corporations.

Also, is the OGL/SRD just for 3.0 mechanics and stat blocks? I would think it would be effortless for WOTC to simply re-license at any generational break, which they've already done themselves about 3.5 times (yuk yuk).

I mean, what is needed by the community at this point? Just the rough Gygax notion of dungeon, elf, dwarf, orc, goblin, dragon, undead, cleric, wizard, Vancian magic, thief skills is generally open source? Is that already the case with Tolkien and other fantasy fiction prior art? Do MMORPGs or console RPGs pay any royalty for the use of those concepts (and they use all of them ... A LOT!)?


People already started making moves to protect their livelihood in case the OGL was revoked. This response by WotC is not enough to make them reverse course.

I hate to say it, but they should've just stuck to their guns on the OGL update just so they only got hit by traffic coming from one direction instead of both.


WotC also has MTG, but they've done a poor job of making it usable. It seems that for a while now, Hasbro (Hasbeen?) has been milking the WotC stuff and would have been BK long ago if they had not acquired it.


Not even too little. This missive is just as tone-deaf and misrepresentational as their December missive (pre-leak) and the “level up!” language in the leaked OGL. Wizards has demonstrated a shocking lack of introspection or damage control. They are not going to get the opportunity to re-earn trust with many third parties and customers at this point, given how far down this path they’ve come. That’s not how trust works.


> Valve working around Microsoft's boneheaded Windows decisions with SteamOS and Proton.

I’m a bit out of the loop here. What happened with Microsoft that drove Valve to create SteamOS?


And lo Microsoft saw the App Store, and knew that it was good…

Basically they fell in love with the idea of getting 30% of the app/game market for desktop windows, and announced that the Windows Store was the way to go.

Valve (perhaps somewhat ironically) saw this as monopolistic behavior that threatened their biggest cash cow, and thus saw a need to reduce their reliance on Windows as their main market.


It was a reaction to Microsoft making noise around locking down Windows Application development and encouraging UWP as a new app model.


At this point they should be considering an (equity financed) sale of DnD to Paizo. Don't see how else they can rehabilitate their image.


How on Faerûn would Paizo repay the private equity without doing the same things WotC is doing? Hasbro has an inflated idea of what it’s worth already.


To claim that a game where friends gather to play with one another in the comfort of their own home was ever not inclusive is pretty rich.


Prior events:

1a: Dungeons and Dragons’ new license tightens its grip on competition: https://news.ycombinator.com/item?id=34264777 - Jan 2023 (203 comments)

1b: Wizards of the Coast Trying to Retroactively Cancel OGL 1.0a: https://news.ycombinator.com/item?id=34271687 - Jan 2023 (233 comments)

2: An Open Letter on the Open Gaming License, to Wizards of the Coast: https://news.ycombinator.com/item?id=34314448 - Jan 2023 (356 comments)

3: Paizo announces system neutral OpenRPG license: https://news.ycombinator.com/item?id=34363991 - Jan 2023 (58 comments)


Here's one of my favorite (old) articles on their transition from being gaming nerds to becoming a large corporation:

Death to the Minotaur: How Wizards of the Coast sacrificed its geeky, Gothic, sex-for-all idealism for Pok March 23, 2001 https://www.salon.com/2001/03/23/wizards/


There's been 2x as much time between today and that article, as between that article and WotC's founding. It's not relevant to the issues today, and the author paints an extremely rose-tinted picture of the period. The people he accuses of ruining the company's vision were also early employees (and although the author couldn't know it, would go on to found Paizo and today be the heir apparent to his presentation of WotC's vision).


On the geeky side I really really like the slightly more complicated Adnd 2e as well as the Planescape/Spelljammer settings.



This should be the link


> not major corporations to use for their own commercial and promotional purpose.

Who are they referring to here? Paizo? Green Ronin? These are not major corporations. Video game companies, movies, tv producers, etc., aren't using the SRD mechanics, and they'd have to license the name and lore elements anyway, as they weren't covered under OGL. Who are these mysterious, sinister major corporations they were fighting against?

$750k in revenue is not the cutoff for a major corporation. Their new license targeted like, 5 person shops.


This just reeks of desperate MBA energy who, instead of trying to develop their own products and IP further, just see that Critical Role is selling a lot of merch and desperately want to rent seek on it.

This is probably Hasbro slitting the stomach of the goose trying to get the golden eggs. They had essentially infinite long term revenue of people buying D&D rulebooks (myself and many of my friends included). Now most people in the community know the fundamental integrity of WotC is compromised by suits and feel slighted, tabletop RPGs is just too small of a space to get away with shady business. Personally I'm never buying a WotC product again.


They're specifically targeting Critical Role. It's a serial youtube and twitch series of professional voice actors playing D&D together, with Matt Mercer as the DM. They've been running since 2015, and they're massively popular. Millions of people watch who never play D&D, but also many more people started playing D&D because of the show. It's had such an effect that some long time players complain that newer players expect the game to be like it's on the TV show and they can't agree on playstyle anymore.

But the point is, Critical Role is a behemoth in the RPG space now, and while their popularity helped massively increase D&D's popularity, they're also making buckets of money. Wizards of the Coast and Hasbro get none of that money, though they certainly gained more revenue from the free advertising of their game. Hasbro got greedy. This entire gambit was about coming for some of that money, not really about other publishers at all. And that gambit backfired massively, and drove tons of creators and fans to other games.


> Who are they referring to here? Paizo? Green Ronin? These are not major corporations. Video game companies, movies, tv producers, etc., aren't using the SRD mechanics, and they'd have to license the name and lore elements anyway, as they weren't covered under OGL. Who are these mysterious, sinister major corporations they were fighting against?

I have at least one theory on that.

- In the middle of all this OGL mess, WotC also cancelled a raft of unannounced video games. Their in-house D&D games this most recent cycle so far were either flops or revivals.

- At almost the same time, Hasbro and Wizard CEOs were hyping to investors the potential for "the kind of recurrent spending you see in digital games" in non-DM D&D players that comprise 80% of the market but a minority of spending.

What's the primary RPG merch for players today? Custom or specialized dice, customized minis, folios — stuff that's hard to manufacture at scale while keeping high profit margins. Wizards wants to move them into higher-margin, video-game-like digital spaces, especially virtual tabletops.

So Hasbro buys D&D Beyond outright in April and announces in August an Unreal-powered 3D VTT, and the D&D One next-edition rules set/marketplace, which OGL 1.1/2.0 was meant to support.

Whatever the hook in D&D One toward monetizing non-DM players is meant to be,* it'd attract competitors in the space beyond the current batch of VTTs and niche publishers.

An OGL 1.0a-licensed ruleset could facilitate well-backed companies to build their own D&D One-compatible clones using non-Wizards settings. Companies with experience putting out D&D-ruleset multiplayer games. Companies like Beamdog, acquired in April 2022 by a subsidiary of Embracer Group, who's rolling in settings and IPs that would be delightful to play.

Yeah, that door's already open with D&D Beyond/5E/OGL 1.0a, and Embracer doesn't need OGL hooks to enter the market. But from Hasbro's perspective, why on earth would they leave that door open?

* Wizards already has a long-running framework for systematically dispensing durable rewards to players that could easily go lootbox-a-like if moved to digital: the Adventurer's League, their organized play program (which ironically, like the OGL, also has roots in a Ryan Dancey invention). Paizo runs their own long-running organized play system, Pathfinder Society, which drives quite a lot of Paizo business. Scenarios are distributed almost exclusively online, and Society GMs have the popular option to run games entirely online via VTT or even play-by-post. Wouldn't it be neat if the new OGL also gave Wizards a way to legally challenge its existence by claiming that makes Pathfinder Society a digital product that requires a license? If Pathfinder Society isn't a digital product, then what's D&D One?


This is here I think hits the nail on the head. As soon as they annouced that 1D&D would be an online only subscription based affair I knew they were trying to move to a VG, subscription based, pay to play model where the margins are high, the cost is low, and the labor is cheap.

That's when I realized I never wanted to support them again.


Gods, that's an awfully written statement.

Painful.

Notably, the idea that it was just a draft is simply a lie - the OGL 1.1 was sent to content creators to sign. That's not an internal draft. It just isn't. There is no way to look at that section as anything other than a deliberate falsification on Hasbro's part.

Secondly, the notion that the main driver was to prevent hateful content is also just nonsensical. It's not like you accidentally dropped a typewriter down the stairs and it suddenly required a 30% royalty, and the notion that any business put that in and it wasn't the primary motivation is fanciful, especially when Hasbro's own financial statement explicitly says that they were expecting to drive significant additional monetisation from D&D.

If Hasbro want to start earning trust back here, not including two easily provable lies in the first, massively overdue statement would be a good start.


Typical corporate non apology and partial climb down with a massive fistful of gaslighting.


This announcement is one step above what James Sterling[0] calls the Solemn JPEG: a single image posted on a branded Twitter account whose contents are just themed[1] text of a half-assed non-apology. How thoughtful /s

[0] James Stephanie Sterling, Bastard - https://www.youtube.com/@JimSterling

[1] i.e. brand-specific fonts and colors


I am not much of a DND player- what sort of hateful content are they trying to prevent? Is there a Nazi-flavored campaign they want to curtail?


Sadly, there actually is some explicitly white supremacist third party rpg content. One of Gygax's kids is involved in this.


>I am not much of a DND player- what sort of hateful content are they trying to prevent? Is there a Nazi-flavored campaign they want to curtail?

https://www.geekwire.com/2022/wizards-of-the-coast-files-law...


There's a handful of explicitly Nazi/White Supremacist TTRPGs out there. AFAIK none of them actually use OGL content, and Hasbro just wants to make sure it remains that way as they really don't want D&D associated with that.


As a D&D lover and as a game developer, Wizards is customer hostile. They employ litigation and control lawyers to protect their own commercial interests instead of letting a community of fans expand upon their works with their own creativity. TSR and crew would be ashamed. It's always been about imagination and creativity within a ruleset. The ruleset books and core are Wizards IP. OGL was to take the "math and systems of rules" that made that possible and enable others to create works of their own. I used OGL extensively when building text-based adventures and muds as well as the foundation for mmorpg's.

Restricting it in legalese to "Table Top Only" is grounds for all sorts of law suits against Roll20 and the likes that employ the OGL rulesets for non-Wizards-like games. Fuck, this is why Pathfinder forked 3.5 rules. Wizards only cares about milking their already aging customer base. They had a really good effort on 4th ed. on bringing new folks in but then they showed how shallow the walled garden is and people left. Shame on you Wizards, shame. OGL should be open. Open Source, Open Ideation, Open Arms, Open Hearts. Wizards should do this, or give up the IP and stick to Magic The Gathering where they have a huge install base with Magic Online.


I think for a subset of the table-top community, the damage is already done. Our group will be finishing up our campaign (probably about a month or so left) and then switching to a new system.

That means a bunch of dropped dnd beyond subscriptions and us no longer purchasing digital source/adventure books.

DnD has insane brand recognition but the system itself isn't anything overly special. We have stacks of indie table top books thourgh various sales over the years sitting there waiting for us to try out.


What I don't understand about this is how they're able to retroactively change the licence terms.

As I understand it (and I'm not an expert, hence the question), Pathfinder is based on D&D as released under the OGL, and has been a successful commercial product for years.

How is it legal for WotC to change the terms of the OGL licence and invalidate Pathfinder's ability to use the D&D content retroactively? Surely Pathfinder can point to the original OGL release and say "all our content is based on this release which you released under an open licence".

Secondary question: does this apply to OSS as well? Can (e.g) Postgresql wait until the whole world is relying on their software, and then pull a licence change that makes it non-free/libre and requiring a paid licence fee?


> What I don't understand about this is how they're able to retroactively change the licence terms.

I think the concern is around provision 9 of the OGL: "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License."

IANAL so I have no idea what all the implications of this actually are, or how a court might understand it. But at face value, the "any authorized version of this License" makes people think WotC would no longer authorize the 1.0 license and only authorize the 1.1 license, so further copying and distribution of material originally distributed under v1.0 would only be possible under the v1.1 license if it becomes the only "authorized" license.

Does contract law allow for such a thing? I don't know.

> Secondary question: does this apply to OSS as well? Can (e.g) Postgresql wait until the whole world is relying on their software, and then pull a licence change that makes it non-free/libre and requiring a paid licence fee?

No, because free software licenses don't tend to have that confusing "Updating the License" or any way to retroactively change the conditions that the OGL has.

OSS projects could always re-license (at least the code that the project has copyright ownership of) going forward, but that wouldn't affect copies you already got under the previous terms.


I'd also recommend reading Paizo's response on thier blog it was enlightening to say the least.


This article from a lawyer who also plays D&D explained things in a way I better understood: https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-tal...

The key is that the old OGL was perpetual but not irrevocable.


It's not that clear cut. There is no lanuage about when a license can be revoked. That's not how the contracts of these types work. You can only argue that new people will not be able to use the old license. It's similar to the situation with an MIT license. Companies have come out and said they would take WotC over this if necessary.


The OGL 1.0(a) includes this text:

> 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

Wizards is claiming (I think erroneously, as it contradicts past published statements to the contrary regarding its intent) that this gives them the right to declare previous versions of the OGL as no longer "authorized" and thus invalid.

I suspect this won't hold up in court should it come to that but testing it in court would be the only way to find out.

Most FOSS licenses do not include a clause like this.


> Can (e.g) Postgresql wait until the whole world is relying on their software, and then pull a licence change that makes it non-free/libre and requiring a paid licence fee?

It's happened before: https://en.wikipedia.org/wiki/Contributor_License_Agreement#...

The short version is that if you hold the copyright, you can relicense new versions as you see fit, but can't change the license on already released versions. If the copyright is held by individual contributors, then you'd need unanimous consent from all of them, because the company is effectively licensing it from them in approximately the same way a user would.

PostgreSQL, specifically, is in the latter category, so it's not really a concern: https://wiki.postgresql.org/wiki/Developer_FAQ#Do_I_need_to_...


I'd recommend listening to Hasbro's leadership explain to institutional investors how they intend to make more money off MTG & DnD:

https://investor.hasbro.com/events/event-details/ubs-firesid...

I feel like following the investor relations can paint a much deeper picture than is otherwise apparent at press release time.


This and the magic 30th debacle really sucks. I don't play D&D but magic is my favorite game and what's messed up is that it's still really good. I play primarily draft and felt like 2022 was a great year for content yet the business practices are so short sighted and dumb it feels like they're going to run this thing I love into the ground. Good luck to D&D players hope you guys can influence Hasbro to stop being stupid


The design team is mostly doing a good job. Kamigawa and Dominaria United were both great formats. Balance isn't fantastic but it's fairly good, and since they're incentivized to print busted cards to move packs that's about the best you can expect.

The way they've handled Arena has been a total joke though, which is pretty funny considering it's basically Hasbro's top product.


What was the Magic 30th debacle? The super expensive cards with only nostalgia value seemed strange, but I can't see that as a debacle.


There were quite a few things that made it a "debacle":

- $999 for 4 packs of non-playable cards is just a huge turn off to basically everyone, so nobody was excited about this to start

- they "soft violated" the reserve list. I don't really care about speculators in general but in the case of magic the "speculators" are often game stores that sell singles and thus are "forced" to be exposed on the long side to the prices of magic cards. My favorite local game store ended up going out of business because they keep reprinting cards and devaluing the inventory of local game stores


>$999 for 4 packs of non-playable cards is just a huge turn off to basically everyone, so nobody was excited about this to start

Didn't they sell out instantly? I found the price point dumb as well, but clearly people liked it. Their target was always middle aged members of the middle class, going for rarity made sense.

I doubt the set devalued the restricted list much.

I guess I knew everything about it and don't see it as a debacle.


I think they reprinted cards that they had promised would not be printed again, thus devaluing the whole market.


There was no appreciable devaluation from the move. The new reprints honoring old cards that they promised not to reprint were not actual Magic cards, they have an alternate card back that makes them not Magic cards, not tournament legal, and a completely different class of cardboard for collectors. (Heck, plenty of players and some collectors actively want Magic to go back on that promise—called the "Reserved List"—because it prices otherwise-potential players out of playing certain forms of the game.)

As an example, let's examine, one of the cards they printed an homage to is Volcanic Island--the most-available, lowest-cost real English Magic printing (Revised). Its average price on Oct 1, a few days before the 30th anniversary announcement, was (according to mtgstocks.com) $799. Its average price today is $779 (the $20 difference is within normal seasonal variation). A more-collectible printing, Unlimited, had an average price on Oct 1 of $1342.50. That's its exact average price today. The much-more-collectible Beta printing was $12,500 on Oct 1, and $14,999 today.

No, the uproar from the community had much more to do with the way they marketed and sold the product in which these homage prints existed, the way their messaging about its sales performance seemed sketchy, and most importantly the price of the product.


Huge thanks for the very informative write up.


The reprint policy specifically excludes reprints that aren't tournament legal[1] and I'm pretty sure it always has.

[1] https://magic.wizards.com/en/news/announcements/official-rep...


We don’t need WotC or Hasbro.


The proof will be in the pudding, but this seems like a near-total capitulation to me. That's a relief if so. I enjoy other systems, but I do also love D&D, and I'd hate to abandon it.


Not quite. WoTC has said that they are still planning on banning third party publishers from releasing anything new based on old OGL 1.0 content.

EDIT: Oops, accidentally said "in this post", when WoTC's announcement was in the FAQ that got leaked.

  > Can I keep using OGL 1.0a to develop fifth edition content?
  > 
  > No. OGL 1.0a only allows creators to use "authorized" versions of the OGL, which allows Wizards to determine which of its prior versions to continue to allow use of when we exercise our right to update the license. As part of rolling out OGL 2.0, we are deauthorizing OGL 1.0a from future use and deleting it from our website. This means OGL 1.0a can no longer be used to develop content for release.
https://www.youtube.com/watch?v=LTXkxy2KjXU


I don't see that mentioned anywhere in this post?

It even explicitly states "Content already released under 1.0a will also remain unaffected."

(though ideally they'd, you know, make that legally binding.)


Content already released is not the same being able to release new content under 1.0a. They might try and force all new content to be under the new OGL. The issue is they are tapped out of good will from the community and have shown themselves to use weasel words. So all press releases from them should not be given any benefit of the doubt.


Oops, wasn't in this post, but it was in the FAQ that got leaked today: https://www.youtube.com/watch?v=LTXkxy2KjXU

  > Can I keep using OGL 1.0a to develop fifth edition content?
  > 
  > No. OGL 1.0a only allows creators to use "authorized" versions of the OGL, which allows Wizards to determine which of its prior versions to continue to allow use of when we exercise our right to update the license. As part of rolling out OGL 2.0, we are deauthorizing OGL 1.0a from future use and deleting it from our website. This means OGL 1.0a can no longer be used to develop content for release.


That would be alarming if true, but it's a bit hard to trust the authenticity of the leak here.


The implication being that the OGL going forward will be 1.1.


Content already released, yes. The post says nothing about being able to make new things under 1.0a, which is where a lot of the nervousness comes in for people.


Sure, but "not being explicit" is very different than the way OP phrased it ("WoTC says in this post") -- it made me think I'd missed some explicit mention of it.

FWIW, I don't even believe they ever wanted to try to claw back e.g. the 3.5 SRD, so I'm not as concerned as other folk here. (But it's also clear that if they have no such intent, they'd need to make it legally binding for folk to trust them.)


They still don't have the right to do this, the original content was licensed under the OGL 1.0a, and the people who wrote it described their intent over and over again as it being non revocable and that people could just do whatever they want even legally if they wanted to stop them.

They would lose any serious challenge in court, though i wonder how much hasbro lawyers would drag it out...


Where do you see that? I can't find that language.


The first paragraph says their intention was to exclude "major corporations" from benefiting from the license. When they talk about revisions, they mention protecting "educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc" - which is basically saying non-commercial use.

With those two bits, I expect OGL 1.1 to only allow commercial use.

They do explicitly say "Content already released under 1.0a will also remain unaffected" though!


> A couple of last thoughts. First, we won’t be able to release the new OGL today, because we need to make sure we get it right, but it is coming. Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.

I laughed and cringed at this sentence.


Regardless of what future license they apply to content, what they need to do first is release an OGL 1.0b which contains "irrevocable" and ensure it is applied to all current 1.0a content as this was the original intention of the OGL [1]. Then they can release any 1.1 they want.

[1] There was a published FAQ from WotC (copy available at https://www.rpglibrary.org/articles/faqs/ogl.php) saying:

> 7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

> Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

where section 9 of OGL 1.0a says:

> 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.


I don't think most folks care about the licensing, it doesn't impact them playing table-top. That's why Hasbro is going after online games, anything on the block chain, or whatever their stupid rational is...

Most folks will continue to use DnD, but the big time online games will have to re-invent themselves.


Don't you dare! OGL stands for OpenGL! Don't force millions of us to re-train! )


Oh, shift, it's too late (


Can anyone explain the "NFT" argument they're putting forward? What in the new license protects them more than existing copyright law, trademark law or OGL 1.0 does not?

The OGL does not allow people to use the D&D branding, nor any famous monsters or named spells (i.e. no Tasha's Anything or Beholders) and so if anyone made a D&D NFT they'd already be in conflict.


"People think NTFs are stupid, right?"

"Yeah."

"Ok, tell them we were doing to to stop people making NFTs."


I guess that shows that they think we're stupid. The NFT bubble has burst and no one cares any more. Maybe 6-12 months ago when they started planning this internally it was a big thing but it just shows how behind they are.


This statement is a baldfaced lie in PR crisis template form. Gaslighting that the community are overreacting and they were just protecting us from the racists that play d&d, and NFTs, and big scary corps (who? they don't say). It was clear people were expected to sign this, so the reporting says, so the entire statement is callow and untrustworthy. Nobody should believe WOTC, now the fibbing has started, to try to save reputation. The community really wants to turn the screws, start challenging their trademark on DND and Dungeons and Dragons on what has clearly become Generic for this sort of game.


It's already completely legal under US copyright law to clone D&D or any other tabletop game's gameplay. What exactly is the OGL offering on top of what the law already gives anyone the right to do?


I've always kinda wondered this myself. The copyright office seems very clear about not being able to claim ownership of the mechanics of a game. I always assumed the additional grants in the OGL were for content like (for example) monster, deity, and item descriptions, and maybe to the language used in the instructional material, not just the raw mechanics.


Lies. The community won and WotC are in damage control.


They must to update the ogl 1 deleting the article 9, and maybe people will trust a little bit.


Why would we ever trust them again. I still don't trust MS because of the days of "Embrace, Extend, Extinguish". I can trust a people or persons, but never a corporation.


>And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.

"Corporate needs you to find the difference between these two pictures."

"They are the same picture."

There is no legal difference between "fans playing in your sandbox" and "major corporations using your work for their commercial purposes". Under current copyright law, fans are just really unscrupulous thieves, and writing a legal distinction between the two that won't immediately be run roughshod by Hollywood, book publishers, or the music industry is extremely difficult if not impossible.

If you want a license that turns off major corporations, pick CC-BY-SA.

Yes, I know CC-BY-NC-SA exists. That sounds like it'd do what WotC would want: draw a line cleanly between fans and corporations. However, the notion of commercial use in the law is so broad as to cover basically everything. The only two cases in which I'd say CC-BY-NC-SA[0] confers any rights is either...

- You are an individual sharing the work on a filesharing network

- You can categorically prove to a judge that you had no "commercial advantage or private monetary compensation"

The latter category excludes literally all fan works. Even if you just drew them yourself and posted them online, that still gives you social capital: likes, reshares, and algorithmic attention. That is a commercial advantage for you. Even if you exclude that, the platform you posted the works on is still getting a commercial advantage from you being on there, so they have violated the license that you sublicensed to them. That's why the NonCommercial clause in that license has to say "filesharing is not commercial", because existing case law already says the opposite. If it's a draw, it's commercial.

Copyleft & ShareAlike clauses don't have this problem, because they ride atop established legal definitions rather than murky notions people have of being able to infringe copyright a little. All they say is "if copyright law says you made a derivative, then you have to also license it back to the commons you took from". Quick, simple, and most importantly, court-tested[1]. And no profit-seeking corporation will play ball. The standard practice of negotiating a license in exchange for royalties is so lucrative that it starves other forms of funding creative work. For the same reason, you don't see people making big-budget SCP films[2], because you can't window a release that you are legally allowed to CAM[4].

Of course, Wizards doesn't want that either, because... well, they also can't negotiate a license in exchange for royalties in that scenario. The market for exception selling is actually not that big. Even if it does serve to separate fans from large corporations now... what stops the corporations from just buying or hiring the fans later on once they figure out a viable business model under CC-BY-SA? The circle that Wizards is trying to square is that they want a license that is functionally worthless, so that when the corporations jump in to buy out the fans, they can pull the coin out of the vending machine and steal the surplus that those other corporations wanted.

[0] Or it's even weirder cousin, CC-BY-NC-ND, which is basically just a fancy covenant not to sue BitTorrent users

[1] https://en.wikipedia.org/wiki/SCO_Group,_Inc._v._Internation...

[2] There are plenty of indie films out there, of course, and they do largely play ball with CC-BY-SA, Andrey Duksin[3] notwithstanding.

[3] A Russian SCP creator that trademarked the SCP logo and tried to extract monetary demands from the SCP Wiki's Russian language branch. Their shenaniganery has largely been forgotten due to the ongoing situation of Russia being a genocidal ethnofascist death cult.

[4] Movie piracy scene term for "point a camcorder at a screen and press record". Prohibited by many state laws but I'm pretty sure you couldn't enforce it on a CC-BY-SA work.


This is straight up gaslighting. The original language says NOTHING about NFTs and barely anything about acceptance use or community guidelines.

Hasbro is down 40% YoY. It's very, very plain that the entire goal of this was to drive players into DnDBeyond and then charge them a subscription fee because DnD's primary customer is DMs and not players. The entire point is to delete their competitors like Roll20, Foundry, or 3rd party sellers in the digital space.

This blog post is a smokescreen under the guise of "feedback". They were asking folks to SIGN the OGL 1.1. There wasn't a feedback period or words about how this was an early early draft that would change based on feedback. SHESH.

Hasbro tried this with 4th edition by making the rules of the game more wargame-like to force regular players to buy minis (there were even rules initially that for official dnd events that you could only use OFFICIAL minis) but they backed down on this even too. Same thing, different go to market.

The fools in Hasbro's executive suite are NOT decades-old players of DnD and they have no idea what they're doing. They have no commitment to players: Hasbro shareholders is where their loyalties lie.

I've played TTRPGs for 25+ years and this behavior is also completely unsurprising from Hasbro/WoTC.


> The fools in Hasbro's executive suite are NOT decades-old players of DnD and they have no idea what they're doing.

This is nearly every single corporation in America. We are veritably infested with a caste of the "business class" who are completely unqualified to run anything, and indeed don't even care about running these companies. Instead they hop from company to company, ripping out the internals of whatever made that company great in the first place, laying off talented people, randomly closing down "cost centers", and doing everything they can to get an immediate stock price bump now, even if it literally destroys the company down the road. They don't care; by then they will have jumped to a different company. That's the game, and it's played an entire echelon of C-level Harvard Business School grads whose daddies helped them get admitted. The dystopia where corporations are ruthless profit-seeking entities would be better than what we have now, which is that corporations are the playthings of a caste of modern-day corporate raiders. The rest of us look at the decisions made by giant corporations and ask "how can they be so stupid?" They're not being stupid, they're being viruses, and viruses can still be successful even when they sometimes kill their hosts.


The question then becomes: Why does the market keep rewarding these decisions with short-term stock price increases, if they are obviously bad decisions for the long-term health of the company?


Because the phrase "make hay while the sun shines" can convince people it's good even when they could've otherwise kept the sun out longer.


Because Hasbro is in the S&P 500. There’s a constant bid wall from 401ks purchasing it.


The market is only about as intelligent as a dog?


Classic corporate gaslighting. The notion that the changes were to prevent “hateful” content is ridiculous when it includes a massive royalty scheme. Besides, it violates the principles the original license was grounded in — WotC is not supposed to be an arbiter for what kind of products can be made with OGL-licensed material. That was the whole point of it! You didn’t have to ask them for permission!


Decent damage control that rolls back a few things they simply couldn't sell but keeps a lot of the problematic parts – or at least keeps them unresolved.

But boy, that's grade 1A "My fellow kids" language:

"However, it’s clear from the reaction that we rolled a 1."

Yuck.

"Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we."

We all won! Just like in D&D!

There's a time for making the audience feel like you're one of them. You might even be. But read the room first. This clearly was a time for a more somber treatment of the fandom/customers.


> Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.

Talk about tone deaf


people may accuse me (rightly) of being very cynical, but reading stuff like that from self-described 'community-oriented' corporations makes me feel quite justified in that belief. holy shit


Who is running these companies. This isn't the first time a company has tried to screw over their customers. Why do they keep doing this shit when they should know what is going to happen. It must just be pure stupidity on the C level folks at these companies. Shame on them.


I feel like execs are still not used to the idea that people with niche hobbies can form large groups over the internet, and, moreover, immediately take action in a way that hurts the company's bottom line. [0] Just think about how this would have gone down in the 80s or even the 90s. A few grumbles on a BBS or forums, but for the most part, no one is reading the fine text of the license in the book. There is no news about it, maybe a fanzine talks about it, but those only have so much distribution. People aren't informed enough to have an opinion, let alone do something about it.

[0] Subscription-based models are a double-edged sword like that. Anyone can say, "well I won't buy the next edition's books", and even if they mean it, Hasbro can ignore that threat until they're out. But if people can instantly end their subscriptions, well, that's different.


The current execs are recently from Microsoft's Xbox division so they're also probably more used to ineffectual video gamer boycotts, but because tabletop is not such a large group, a larger proportion of the audience is more likely to be plugged into the goings on specific to that industry.


> The current execs are recently from Microsoft's Xbox division

Well, that explains pretty much everything.


If I had a nickel for every time WotC tried to change the OGL and the community got pissed, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice!

(The first time is what gave us Pathfinder 1e in the first place, for those who don't know - they took D&D 3.5e, under the OGL 1.0, and made modifications and continued its spirit)


I thought I was the only one old enough to remember that we have been here before.

Back in the day I even had an email thread with Ryan Dancy about making software tooling based on the OGL, which was pretty non-committal and discouraged me from proceeding with any efforts.


My understanding of that discouragement in general was in how the exclusive nature of the OGL prevented it from being combined with software licenses. Implementing OGL-covered rules in or with code covered by a different license was fraught, which makes OGL software development difficult unless you get permission (aka, a commercial license) from the copyright holder (WotC/Hasbro).[1][2]

The existence of OGL-implementing tools is more a factor of WotC/Hasbro reserving attempts to enforce that on small fish in a small pond, but could be deployed against anything even marginally successful that wasn't tithing enough.

(One example of a discussion around that is re: Pathfinder Online, another Ryan Dancey project, which avoided the OGL question entirely by implementing a different ruleset. https://paizo.com/community/blog/v5748dyo5lhu1?One-is-the-Lo...)

1: https://archive.ph/yNaJT

> ... you have to give all the recipients the right to extract and use any Open Game Content you've included in your application, and you have to clearly identify what part of the software is Open Game Content.

> One way is to design your application so that all the Open Game Content resides in files that are human-readable (that is, in a format that can be opened and understood by a reasonable person). Another is to have all the data used by the program viewable somehow while the program runs.

> Distributing the source code not an acceptable method of compliance. First off, most programming languages are not easy to understand if the user hasn't studied the language. Second, the source code is a separate entity from the executable file. The user must have access to the actual Open Content used.

2: https://web.archive.org/web/20060913004016/http://www.wizard...

> NOTE: The biggest problem we've found with software and the OGL is that programmers aren't paying attention to Section 8 of the OGL. Section 8 states: "If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Content." This doesn't mean you can say "all rules in my program are Open", the users need to be able to see all that Open Content. You can do this by putting Open Content in a format that is easy to understand. Popular solutions have been to place everything in text files that the program pulls info from, having everything in a viewable database within the software, using Java script on a webpage (viewing the source of the webpage will display the code and Java script is relatively easy for a user to interpret). The key is that the user has to see everything that is Open Content that the program uses and be able to understand it without too much effort. The whole point of the OGL is that once information is declared Open everyone has free access to it under the OGL. Compiling that information into a program denies the user that access and violates the spirit of the Open Gaming License.


“D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.” - The CEO a month ago


So, first thing we do is piss off all our most ardent customers...


Really cannot stress enough how little Hasbro corporate would care if the hardcore D&D market were rounded up and shot immediately. They'd probably pay to have it happen if they could wrangle it from a project-management standpoint.


It's the Principal Agent problem. These decisions aren't being made by the company, they're being made by people. People who benefit enormously from a short-term stock price bump, but can easily jump to a different company once the long-term effects of their destruction start to show up.


do the people make the system, or does the system make the people?

system being somewhat narrowly the executive duty to quarterly growth metrics for shareholders, the same shareholders which make up the board who chooses the execs, etc...

while i absolutely believe there are plenty of people with questionable-at-best ethics, these people don't just magically become executives in a vacuum, or by themselves.


The top 2 to 5 people in a corporation of 10,000+ don't "make the system". If the captain of a ship ordered it to ram into a giant rock, because he had taken an insurance policy out on the ship, that's not the ship deciding to wreck itself. That's the captain being a corrupt virus destroying value for his own personal gain. That is the game being played: extracting value that is "locked up" in corporate assets and long-term shareholders into the pockets of the short-term C-suite and high-level shareholders who will move on to another company later. Pump up this year's stock price as high as you can by laying people off, squeezing your customers, eliminating employee benefits, whatever you can do. Get your payout, then sell out and move to the next company while employees, customers, long-term shareholders, and long-term corporate partners are fucked.


Insurance companies don't sell policies to repeat offenders and known frauds... Neither do boards.


It sounds similar to Sears attempting to turn its customers into members. They don't have to worry about selling books: they can just sell app subscriptions, micro transactions and expansion content for campaigns involving everyone being tethered to their phones instead of their character sheets.


I'm guessing the people making the decisions are separated from the people who interact with customers by many layers of managers (and also the decision makers exist in a different socioeconomic bubble than the customers), and the only message able to penetrate all those layers with any speed or urgency is "we're losing money".


It works well in video games. All sorts of dark patterns that pump money from players.


Hey, I’ve seen this one! “Public company ruins their reputation by intentionally making their products worse in an attempt to extort longtime customers.”


Hasbro Suits: "Hear me out, if we kill the WotC goose, we'll get all the Golden eggs."

I really wish they would sell WotC and that it would go private. Not everything needs to become a billion-dollar idea. Why can't we just have simple consistent million-dollar ideas that sustain our sense of fun and joy.


Their latest supplement, Spelljammer, was SHAMEFUL. Total shovelware.

Between the magic 30th anniversary debacle, the lowering of quality in their products in general, and their clear attempts to milk as much money out of their customers as possible, WOTC has lost the plot.


WotC: "We want to avoid hateful content, that's all!"

Also WotC: creates highly racist caricatures of an enslaved race (Hadozee) in an official book


What is racist about inventing a fantasy race in a fantasy world? Please elaborate.


An enslaved monkey race that rose up to fling off the chains of their evil Wizard master.. I am paraphrasing, but not by much. Slave race of monkey-like humanoids. That never should have made it past the editor in this day an age.


I don’t know of a monkey-like humanoids in the real world. Humans look very much different from monkeys, esp from the ones in the illustrations. That is really a long shot.

I really don’t follow this, on a similar absurd reasoning one could claim elves in lotr are racist because the have light skin.

It’s just a story set in a fantasy world. If you mean to it’s always possible to twist anything into being offensive.


They also implied the monkey people, who were transported via spelljammer ships, were actioned off.

I mean I don't care that much but it was a little tone deaf.

The real problem was there was a rules bug that let them move insanely fast


> Humans look very much different from monkeys

Didn't stop generations of racists from making offensive comparisons. Doesn't stop them from continuing to do so.

Racism's value system doesn't care about rationality or truth.

> On a similar absurd reasoning one could claim elves in lotr are racist because the have light skin.

Amusingly enough, Tolkien did in fact hold racist beliefs, despite his fervent opposition to the Nazis during WWII. Both of those things can be and are true. His elves are very explicitly Old Norse expys (read his letters if you don't believe me) and his constant fawning over them (as pale, beautiful, skilled, and wise) in contrast to orcs (as dark-skinned, ugly, brutish, and enslaved) was criticized then and is still criticized now.

> If you mean to it's always possible to twist anything into being offensive.

It is justified to take offense at something that is, in fact, offensive.


I agree he seems to me to have held racist beliefs, I mean the orcs and the goblins.

However, I think the elves were straight up alfar with their leaders (Gandalf, Elrond, Celbrimbor, Galadriel, the wood elf king - I never remember his name) drawn from the vanir.

I think the Rohirrim were Anglo-Saxon expys though, and I think the Hobbits were English expys. I also think Tolkien put more than a little of himself in both Theoden and Bilbo. Theoden says 'A lesser son of great sires am I'. Also, the relationship between Bilbo (who stays home, too old to fight the war against Mordor) and Frodo (the young effectively son who goes to fight the evil in foreign dark lands) a parallel to him and Christopher Tolkien.

Place names, language, all of that is evocative of Anglo-Saxons (the early vikings, later they came from Sweden and Denmark), except horses.

Wikipedia says "Tolkien grounded Rohan in elements inspired by Anglo-Saxon tradition, poetry, and linguistics, specifically in its Mercian dialect, in everything but its use of horses. Tolkien used Old English for the kingdom's language and names, pretending that this was in translation of Rohirric. Meduseld, the hall of King Théoden, is modelled on Heorot, the great hall in Beowulf." (available under CC-AS)

Wait, that says nothing of vikings...

But, "The name "Anglo Saxon" refers to the Germanic people who invaded and occupied West England from c. 500-1066 AD. These people arrived first from Saxony (NW Germany) and later (800-1066) from Sweden and Denmark. We refer to these last groups as "Vikings", and this is where Beowulf originates and takes place." - from 'Intro to Beowulf' (https://webpages.uidaho.edu/engl257/Anglo%20Saxon/intro_to_b...)

To be fair, some authors lump Anglo-Saxons in with Vikings, some keep them distinct.

AskMiddleEarth is a great site, and has a nice map of Rohan in an article: https://askmiddlearth.tumblr.com/post/104445771679/settlemen...


Yes, I agree with everything you wrote here. I was a bit sloppy above.

I believe the wood elf you’re thinking of is Thranduil.


I think you're reading a little bit too much into this my man


Nothing is racist about inventing a fantasy race in a fantasy world. One of the reasons we have fantasy and science fiction is it allows us to discuss difficult real world topics in a setting that hopefully avoids the real world biases.

I think what people find racist about this situation is that the scenario is obviously mirroring black slavery (fine, it still needs to be discussed), and that the race the authors chose to stand in for blacks are a racial caricature of blacks (monkeys, real world racist dehumanization as used by real world white supremacists and real world history, generally considered sub-human). End result is you get to discuss slavery and racism of sub-humans, which probably isn't what the creators intended, but the sort of thing we got wrong in the 90s. And probably should be fixed in updates like this if you want to keep your IP and franchise alive and not join the masses of media that 'hasn't aged well'.


If you could replace the fantasy race with a real-world race and not have to change any other thing, it's probably never going to be received well by modern society.

With one notable exception: if it's merely the starting point of a campaign to enact major change (perhaps also if used as a vehicle to display how bad the system really is).


You could replace the orcs in lotr with the germans, and their leader as sauron. Does that make lotr racist? I don’t think so.


Do a quick google search for LOTR and racism, and you'll find for yourself that the line isn't quite so clear.

That said, I"m fairly sure you'd have to change a number of things to make "goblins/orcs" match up with real world Germans (such as the cannibalism) But it's been some years since I read LOTR.


This post[1] explains it better than I have the mental energy or experience to

[1]: https://www.polygon.com/23330621/dnd-spelljammer-hadozee-rac...


I don't know how I feel about that analysis. Just because something is inspired by historic events (slavery in this case), doesn't mean it's advocating those events as good.

Is it dark? Yes, and I think it's meant to be.

If anything, I think it's actually great that they're doing this because I believe RPG games are a great and safe mediums to acquaint people with these difficult subjects. I can't be the only person with this opinion?

Are people calling Marvel racists or anti-Semitic because Hydra was inspires by some parts of the Nazi military being obsessed with the supernatural?

I think calling these racists (or xist) is a failure of imagination; kinda weird to see it come from the RPG community, too


The tone of the spelljammer setting is not dark. It is more marketed towards kids in its latest iteration.

I think people just don't want to deal with slavery and race bullshit in their fantasy setting, which I understand.

So it's just annoying and tone deaf and doesn't add anything, plus the fact they are simian and transported on tall ships and auctioned off as slaves.

If you can't see why someone would would say "wow, a slave monkey race transported on ships. That sucks." Then you aren't arguing in good faith. It is not that much of a stretch to see it as a little demeaning.

Depictions od people of color as animalistic is undeniably a thing people used to do to be demeaning to them.

So I would argue you are having a failing of imagination.


Lol I think you spend too much time reading social media...

I honestly doubt someone wrote this because they want to degraded black people using a far fetched analogy. It feels to me like a small group of people really wants this to be perceived as racist for some reason.

Like, don't get me wrong. I'm familiar with racist rednecks calling black people "monkeys," but I see no reason we need to give so much power to some small part of American culture and let it transfer into a fantasy world. What's infuriating is that those racist reprobates are probably not even aware of this situation, and we gave them so much influence.

Anyway, I wanted to write a more extensive reply initially, but then I felt like you've probably already painted me as a witch/heretic/racist in your head, and don't care about what I have to say. So, let's just agree to disagree and move on with our lives.


The analogy says black people were subhuman until they were magically uplifted. That's the offensive part.

Contrast that with the gith, another slave race that broke their bonds. Just as gritty, but not racist.


The analogy itself is the problem. If I wanted to assign a racism value to the creation of a fantasy race with certain characteristics and the resulting analogy by some to black people in this instance, the analogy would always have a higher racism value.


But, I don't think the analogy to black slavery is meant to be there. It seems to me that some people just want (or need) it to be there.

Also, at the risk of being painted a heretic/racists/whatever. I'm not sure why the focus is so much on just black slavery; is it because it was most recent, or is it because of the current zeitgeist? Is it an American thing? Is it the "monkey" part and because some racist rednecks call black people monkeys? I find it mortifying we're giving those people so much influence over a fantasy world they're probably not even aware of.


> Is it the "monkey" part and because some racist rednecks call black people monkeys?

Ding! You hit the nail on the head! To be succinct, if you hear monkey and think black people, then you are a racist regardless of any good intentions you may or may not have.


But why are we letting those people control our games? That's what's insane to me in this whole discussion.

It reminds me of the ok hand emoji kerfuffle; where it was briefly racist/taboo to use it.

I think it's total madness to let people I disagree with influence my fantasy world games. Why give them that power? Maybe I don't get it because I'm not American and this is a cultural issue specific to the US (and the majority of people here, I assume, are American).


Yeah, that's why its a gross trope that needs to die.


outsourcing personal opinions wholesale to articles that others have written, without being able to reformulate/articulate said opinions in your own words, does not make for an especially compelling argument.


Do you have anything to saw about the actual opinion?

If you had read the article provided, you'd have also seen that Wizards agrees with the opinion and has modified their backstory: https://www.polygon.com/23339180/dnd-spelljammer-racist-hado...


I don't care what WotC thinks, I don't care what Polygon writers think, and I don't care to argue about something as volatile yet useless as drawing comparisons between real-world races and fantasy races, because I also think that's all really, really stupid and tiring, and being offended on the behalf of others is not a very productive use of my time.


> Do you have anything to saw about the actual opinion?

So, no, you just have stuff to say about who is making the opinion and that it's "not a productive use of your time" to argue about it.

For something not being a productive use of your time, you sure are dedicating an awful lot of time being contrarian to it.


I wrote two short replies expressing my thoughts using entirely my own words. it probably took me less than four minutes to write both comments plus this one. I'm not sure what you're trying to prove, other than your frustration at my unwillingness to engage with these tired, played-out contemporary-politicization-of-fantasy talking points?


That for someone who doesn’t want to engage, you sure are engaging a lot.

Either you don’t care, in which case you wouldn’t bother to continuing to reply, or you do actually care but just don’t want to express what you know is an unpopular opinion, and are just side-stepping it with this whole “I’m better than this argument” attitude.


the "aha, I baited you into replying to my reply to your comment, see, you do care after all, if you really didn't care then you wouldn't reply" schtick is incredibly tired and played-out too, as well as insultingly petty and completely unbecoming.

if you were willing to rephrase whatever opinions you assimilated from plural Polygon articles into your own words and ask what I think about them, then I might have been slightly more likely to engage with them (your opinions). but merely repeatedly linking to something someone else wrote and saying "so what do you think about that, huh?" is not exactly interesting discourse. there is no "intellectual curiosity" (HN rules) happening here, just weak attempts at baiting the same old tired Internet arguments from the past decade, which many people, myself included, are long since exhausted with.

what do you expect to gain from this continued exchange?

(note that I'm posing a question to you, inviting you to reply to me, if you so choose, and, if you do, I won't mock or belittle you for replying, because this is a discussion website, and that would be silly.)


Once again, for someone who has said multiple times that they don't care to engage and are above all these "weak attempts at baiting", you sure are putting a lot of time continuing to engage.

It's very hard to pretend to not care when you write multiple impassioned paragraphs about what you consider interesting discourse and what is beneath you. Your continued insistence of this "I'm better than you and this argument" does nothing but show that you do, indeed continue to care.

So maybe put all of this time that is so beneath you to read the article, and then you can proceed to insult it rather than just insulting the lowly people beneath you and our petty arguments.


I care more about this website and the quality of discourse on it (since that's all there is to it) than I care about what Polygon opinion piece writers think about being offended on the behalf of others over fantasy writing—you seem to have these priorities reversed, hence your ongoing "aha, I baited you into replying to me" schtick, which is not interesting, curious, intellectually-stimulating discourse, and neither is "just read these articles I didn't write in order to learn what my opinion is so I can argue with you about that instead of mocking you for replying to me."


> which is not interesting, curious, intellectually-stimulating discourse

Yet, here you are, continuing to reply. Maybe you should stop stooping to the clearly awfully low bar and falling for my schtick. It obviously isn't intellectually stimulating enough or worthy enough of your precious time.


why are you continuing to blatantly disregard the rules of this website? do you think your posts are making this community a better or worse place?


What, exactly, do you think you are adding to this platform?

You think that telling people their opinion doesn’t matter because they chose to have an article state it for them is helpful?

You think that constantly implying and downright saying the people you are interacting with are below you, your intelligence and your time, are providing benefit to the discourse on the site?

You’re just as bad if not worse and you certainly don’t come from a place where you can even remotely tell others when they “blatantly disregard the rules of this website” when your first comment throws them out the window and the rest are acting as if they’re in a different dimension.

In other words, get off that high horse.

Next time, engage by actually listening to another person, whether it’s their words or an article they provide, and comment on that. Not whatever bullshit game you think you’re playing by pretending to be above it all.


> You think that telling people their opinion doesn’t matter because they chose to have an article state it for them is helpful?

yes. imagine if everyone here posted blogpost URLs in place of comments, as if that constituted a valid discussion—this site would be a wreck. encouraging the minimal amount of critical thinking necessary to show that you have internalized something you have read to the point where you can restate it in your own words is a generally good idea for a good-faith discussion-based website. the best discussions on this website involve people putting effort into conveying their thoughts and rhetoric, instead of linking to the thoughts and rhetoric of others and instructing them to read it in its entirety before replying, such that they have to put effort into formulating and then conveying their own counter-opinion, while you had to do no such thing. that doesn't really sound like a good-faith discussion, does it? this is all I was trying to convey.

I never said anyone was below me or my intellect or anything like that, I said that I don't care to read what Polygon has to say comparing fantasy races to real-world ones, nor argue about anything like that. you seem to have taken this personally, and for that I apologize—I did not mean to impugn you as a person at all (until you began the "aha I baited you into replying" schtick, which is always frustrating and an easy indicator that the person doing such things never actually wanted to have a good-faith discussion to begin with). you mistook a couple of remarks I made as personal attacks, or something (even though you didn't post any opinions of your own, so I'm not sure how I was supposed to do that…), and that was not my intent whatsoever.


Why insert yourself into a conversation so beneath you, then, throwing insults?


whom did I insult?


>It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities.

It seems like a lot of people were misunderstanding the terms of the license due to people not being familiar with them. It could have been better when asking for feedback if they had annotated it with more clear reasoning as the intended audience are not lawyers.


> It seems like a lot of people were misunderstanding the terms of the license due to people not being familiar with them.

I’m not sure if you are satirical here. But just to be clear that part of the leaked agreament was crystal clear. They would have had the right to throw your book in a photocopier and start selling the copies. They would have even had the right to sell the same right to a third party.

Were they intending to do that literally? Probably not. Would they have picked this and that from the most succesfull publications? Why not? They have the right for it. You signed it away for them.


It would have been even better if they actually asked for feedback, instead of trying to get people to sign it in secret as a finished document




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: