I’m fine with digital products being a license, but then they’re a universal license. Meaning that if I bought the license to play Mortal Kombat via Steam, I should be allowed to freely download it on Xbox and PlayStation too.
Right now companies gives us all the disadvantages of both a product and a license.
Idk, porting isn't free, especially good ports. It seems less likely for eg a successful indie game to contract out a port, if all existing owners have to get it for free.
It would be very user-friendly and am quite happy to have also gotten some mobile versions on Humble bundle
Seems like an easy workaround. Steam sold “Mortal Kombat Alpha”, but PlayStation sells “Mortal Kombat Beta”. Many electronics use a similar strategy to prevent price matching between stores where each market gets a specific SKU.
> ... "and the price should reflect it's non-perpetual nature." (emphasis, mine)
This is one thing that bugs the hell outta me for some game publishers. They used to sell a given ("AAA" or whatever) game for like $60, and you got a disc you could use "forever" (as long as the disc lasted, and compatibility with system updates held out), a fancy manual, slick packaging, and sometimes even a poster or other extra goodie. These days, some (many?) of those companies sell a digital download, hosted by Steam's delivery servers, and often nothing else at all, for the same or sometimes even higher price as physical media. For many of these games, reliance on remote DRM services mean that game can disappear any random time in the future for <reasons>. I generally refuse to support them in doing that, so those companies will only ever see my purchase during a sale that brings the price more in line with the reality. I'd rather spend my money with the publishers / developers that value their customers a bit more than as a "fleshy cash machine".
> I’m fine with digital products being a license, but then they’re a universal license. Meaning that if I bought the license to play Mortal Kombat via Steam, I should be allowed to freely download it on Xbox and PlayStation too.
Eh, I don't think that's fair to the companies paying for the bandwidth and storage costs for those games. They typically take a cut for purchasing on their respective storefronts that cover those costs, so either you pay per MB downloaded or a monthly subscription for access to the library (but not the licenses themselves)
I'd be happy if we started with forcing them to allow the PC version run on any PC. It's bullshit that only some games run on the NVidia cloud (forgot the name) cause the publishers sued them. I bought the game. I can run the game wherever I want.
Right now companies gives us all the disadvantages of both a product and a license.