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openCaesar3 make me worry. Because if the intent is merely to clone the game, with the same basic mechanics, I am not sure I will enjoy it, despite having spend countless errors on the original, Caesar 3.

Part of the problem - in this case at least - lies in the original game's mechanics, particularly its walker mechanic. If you look up any videos or guides on how to play Caesar 3 well (or rather; best), you'll notice that most of these guides try to abuse the walker mechanic - which in itself doesn't make much sense - to the limit, creating cities that effectively doesn't really look like cities, because they avoid connecting them, inserts gatehouses everywhere, etc.

Sure, this is gamey, you say, but it actually proves a fundamental flaw in the city-building games because of the walker mechanic. If you are to make a clone of Caesar 3, it would be sad to copy this mechanic, but then some would argue that it is no longer Caesar 3, because you'd have to replace it with something else. Something radically different.

Which ends my argument with basic idea; don't clone Caesar 3, make something better.



It actually says in the open Caesar page that it is intended to be a 'near copy' f the original and one of the changes they are making is to walker AI- 'they just go where they're needed now'


It's been ages since I played Caesar 3, and I don't remember ever discovering abusing the walker mechanic, but on the Github page for the project it notes that one major change is "new AI for walkers. They just go where they are needed."


Well, technically, I never discovered them myself or rather performed the abuses myself (I always tried to build cities that looked like cities, because it felt right to me, even if it meant my cities weren't performed as well as they could have), but I discovered them online.

And when I did, I felt dishearten, realising the problem that to play this game best, I'd have to do what I did not want to do; create non-realistic cities. So I have not played Caesar 3 since then.

However, new AI for walkers in openCaesar3 sounds good. Now I am intrigued.


The people who made Caesar 3/Pharaoh later made Children of the Nile, which has a much more refined mechanic.

That said, I still play Pharaoh and the walker mechanic is part of the game, it's part of what makes it an interesting game.


can you give a link to the walker mechanic you talked about? i've never played caesar 3, and googling didn't really turn up (with my 5 seconds of googling...)


It is mentioned here: http://en.wikipedia.org/wiki/City_Building_Series#Services

Note that its parent section specifically mentions that Children of the Nile does not use the same mechanics as the other City Building games.




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